iPhone 4 preorders rescheduled to arrive on July 2nd

Posted by:
Date: Wednesday, June 16th, 2010, 07:09
Category: iPhone, News

Following yesterday’s interesting events in which Apple sold out of launch day preorders for the upcoming iPhone 4 handset, new orders from the company’s website are now said to ship by July 2, more than a week after the handset’s launch date.

Per AppleInsider, the delay for those who didn’t get in on the first round of preorders applies to both the 16GB and 32GB capacities of iPhone 4. Customers can only preorder the black model, as the white iPhone 4 is currently unavailable for any reservation.

As this is happening, the iPhone 3GS is still marked for delivery on the June 24th launch date.

Apple’s update follows news on Tuesday from AT&T, the exclusive wireless provider of the iPhone in the U.S., which also sold out of its launch day allotment. New orders placed directly through AT&T will not arrive until June 25th or later, “depending on when the order is placed,” the company said.

AT&T revealed that the first day of preorders for iPhone 4 was the busiest online sales day in the company’s history. The company’s systems had difficulty authorizing existing customers for upgrades, and Apple also began rejecting callers from its 800-MY-APPLE number.

Apple releases Mac OS X 10.6.4 update

Posted by:
Date: Tuesday, June 15th, 2010, 15:42
Category: News, Software

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After months of anticipation, Apple released its Mac OS X 10.6.4 update for its Mac OS X 10.6 (“Snow Leopard”) operating system on Tuesday.

The update, which ranges in size from a few to several hundred megabytes, includes the following fixes and changes:

General fixes and improvements:
– Improves compatibility with some Braille displays
– Resolves an issue that causes the keyboard or trackpad to become unresponsive
– Resolves an issue that may prevent some Adobe Creative Suite 3 applications from opening
addresses issues copying, renaming, or deleting files on SMB file servers
– Improves reliability of VPN connections
– Resolves a playback issue in DVD Player when using Good Quality deinterlacing
– Resolves an issue editing photos with iPhoto or Aperture in full screen view
– Resolves an issue with Parental Controls Time Limits for Open Directory or Active Directory users
– Resolves a display sleep issue with MacBook Pro (Early 2010) computers
– Resolves an issue with MacBook Pro (Early 2010) computers in which the right speaker may sound louder than the left speaker
– Includes Safari 5.0; for more information about Safari 5.0, see this webpage

Fixes and improvements for Aperture 3:
– Adds tethered shooting support for additional digital camera models
– Addresses IPTC metadata compatibility issues

Fixes and improvements for external devices:
– RAW image compatibility for additional digital cameras
– Resolves an issue with using third-party USB web cameras
– Resolves an issue with noise when using some third-party FireWire audio devices
– Resolves pairing issues with Apple remotes

Mac OS X 10.6.4 requires Mac OS X 10.6 or later to install and run and can be downloaded via Mac OS X’s built-in Software Update feature.

E3 2010: Into the breach

Posted by:
Date: Tuesday, June 15th, 2010, 15:47
Category: News

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By Joshua Simmons

E3 Day 1 Conference Impressions:

Nintendo:
This was clearly the year of the Nintendo come back after several previous lackluster E3 presentations. There were no vitality sensors, no fashion runway games for DS, and no Wii Music. What we did get started with a bang when Shigeru Miyamoto himself came out on stage to debut the new Zelda Wii title, The Legend of Zelda: Skyward Sword. Using motion plus technology, Miyamoto demonstrated the possibilities of sword and shield play as well as several new items at Link’s disposal. The two most unique items would have to have been the beetle launcher, which sent a controllable beetle flying off of Link’s arm to collect far off items, and the whip, capable of cutting grass and grabbing items. As if a new Zelda wasn’t enough, we also got Mario Sports Mix, Epic Mickey, Golden Sun Dark Dawn for DS, a new Wii Kirby, and more footage of Metroid Other M. It was clear that Nintendo intended to deliver to its core demographic today and they did just that. Big surprises were also in store with a Goldeneye remake exclusive for Wii starring all previous Bonds, as well as a new retro remake of Donkey Kong Country.

Nintendo’s biggest gun this E3 was the much anticipated 3DS unveil, and it did not disappoint. Although, we in the audience were unable to get a sense of the much touted “No glasses” 3D tech, we did get an understanding of the handheld’s power with a glimpse at the surprise announcement, Kid Icarus. Other 3DS features included two front facing cameras for taking 3D photos, 3D effect adjustment dial, an analog stick, and the ability to play 3D movies on the device. Nintendo’s E3 2010 press conference was very impressive, and I’m sure hardcore Nintendo fans worldwide are quite satisfied.

Sony:
Although the surprises were in few this year, the Sony conference managed to consistently deliver exciting new prospects for the future with their lineup. They kicked things off with a special look at two Killzone 3 levels, presented in 3D to the audience which was met with hollering and cheering as Sev leaped to the air in a jet pack. The visuals were fantastic, and the game really conveyed the potential for Sony’s 3D tech. We also got news of several titles that will include 3D in the future such as Gran Turismo 5, Mortal Kombat, EyePet and more. Shifting from 3D to the Playstation Move, we were treated to a premiere demo of Sorcery. Sorcery uses the Move controller to guide a young apprentice through a castle as he battles goblins by flicking the Move to send spells from his wand. The 1:1 tracking of the Move was impressive as the wizard’s arm accurately reflected what the player was doing; it also demonstrated different movements to achieve varying abilities. We were also treated to a demo of Tiger Woods 2011, also used impressive tracking to register the player’s movement as he would swing the club.

After a surprise, and hilarious, appearance by Kevin Butler, Sony shifted the conference to the games. Although it was pleasant to see Little Big Planet 2 demonstrated for the audience, the biggest announcement came in the form of Portal 2 for Playstation 3. However, I personally was the most excited when the grand finale of today’s event turned out to be the unveiling of Twisted Metal for Playstation 3. Typically, we only get these kind of unveils in the form of a teaser, or small clip, but after driving out onto the stage in a replica Sweet Tooth truck, we were treated to a live demo of the game’s multiplayer modes.

These two conferences have left me quite excited for the year to come in gaming, and I’ll be sure to write deeper impressions in the days to come as I get to try out all the great games shown today in person on the show floor!

Review: Apple Store app

Posted by:
Date: Tuesday, June 15th, 2010, 15:37
Category: Review, Software

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By Steve Abrahamson

I just downloaded the new Apple Store app from Apple, and I must say, it’s quite nice.

Most of the comments seem to focus around crashing problems by people trying to pre-order their new iPhone 4. It didn’t crash for me at all, and I’m guessing that’s because I wasn’t interacting with AT&T’s servers, which are totally bogged down today (again). Overall, I think this a great app.

First off, it’s fantastic for Apple fans like me to have in my pocket, so that when a friend or colleague asks something about an Apple product, I can get specs right away, in seconds, in the palm of my hand. It’s great for that.

But I did find three problems, one frightening:

1.) It never asked for my account info, it just took it from the phone’s mobile me settings. That’s OK (it’s a first-party app, after all), but the app should say it did. So when I was idly poking around the app, I almost accidentally purchased several thousand dollars of stuff on my iTunes account! The app needs to make it more obvious at the start that it’s grabbing your credentials, and explicitly ask for permission to use them for purchases. I expect my iTunes account to never see purchases of over 10-20 bucks – I buy computers with a different credit card.

2.) Under Stores, it doesn’t offer the option to tell the store to set something aside for streamlined shopping. For instance, if you know you want to go in and buy a MacBook Pro and an LED display, and you know exactly what you want, there’s no way to specify that and have it waiting for you at the store to just pick up. If they want to get customers in the door and back out again in the most efficient way possible (and they do – they’ve done a lot to streamline and remove friction from shopping at the stores), they should offer this through the app. It’d be ground-breaking for computer retail, and be a great way to service the people who don’t need to spend time, just money.

You can set up an appointment with a Personal Shopper, who’s going to expect to answer questions and demo stuff… but the only way to say you want this stuff waiting for you is to put it in the “comments” section, and they might or might not even have a chance to read that – you have no way of telling.

3.) When I did look for Personal Shopper appointments, it told me there were none available at the store I wanted to go to. It did offer to look for nearby stores, which is nice, but I’d rather it was simply able to look further ahead. Do their servers only take appointments a few days out? Maybe they need to increase that.

Overall, this is a fantastic v1.0 app, and like most of Apple’s apps, it’s free. There’s plenty of time for refinements, but today, out of the gate, it’s an excellent app that every iPhone customer should have in their hip pocket.

Steve Abrahamson is a technologist and Certified FileMaker developer in Chicago. He has a small development firm, Ascending Technologies (http://www.asctech.com), and is really just a technofetishist writing software as a cover.

Apple releases updated, slimmer Mac mini with HDMI, SD card ports

Posted by:
Date: Tuesday, June 15th, 2010, 15:57
Category: Announcement, Mac mini

Apple on Tuesday updated its Mac mini desktop computer, adding an HDMI port for easy connectivity to an HDTV, as well as a built-in SD card slot for grabbing photos and videos from a digital camera.

The newly redesigned hardware is just 7.7 inches square and 1.4 inches thin. It also has a built-in power supply, which means it lacks a bulky external power brick, which Apple said means the tiny desktop Mac takes up even less space than before, with 20 percent less system volume than the previous model.

“The sleek, aluminum Mac mini packs great features, versatility and value into an elegant, amazingly compact design,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “With twice the graphics performance, HDMI support and industry-leading energy efficiency, customers are going to love the new Mac mini.”

The new Mac mini includes the Nvidia GeForce 320M graphics processor, which delivers up to twice the performance of its predecessor. It also comes standard with a 2.4 GHz Intel Core 2 Duo Processor, 320GB hard drive, and 2GB of RAM at the $699 starting price.

In March, AppleInsider first reported that Apple was building its first Macs with an HDMI port for high definition video and audio output. HDMI, or High-Definition Multimedia Interface, is a cabling standard intended for home theater, built on top of the computer-oriented DVI, or Digital Video Interface, specification.

Weeks ago, AppleInsider revealed that supply of the Mac mini was dwindling ahead of the release of new models.

Availability

Shipping today, the Mac mini is available through the Apple store, retail stores, and authorized retailers. The $699 model includes:

2.4 GHz Intel Core 2 Duo processor with 3MB of shared L2 cache;
2GB of 1066 MHz DDR3 SDRAM, expandable up to 8GB;
a slot-load 8X SuperDrive® (DVD±R DL/DVD±RW/CD-RW) optical drive;
320GB Serial ATA hard drive running at 5400 rpm;
NVIDIA GeForce 320M integrated graphics;
AirPort Extreme® 802.11n wireless networking and Bluetooth 2.1+EDR;
Gigabit Ethernet;
four USB 2.0 ports;
SD card slot;
one FireWire® 800 port;
one HDMI port and one Mini DisplayPort;
HDMI to DVI video adapter;
combined optical digital audio input/audio line in (minijack); and
combined optical digital audio output/headphone out (minijack).

Build-to-order options and accessories include up to 8GB 1066 MHz DDR3 SDRAM, 500GB hard drive running at 5400 rpm, Apple Remote, Aperture 3, Final Cut Express 4, Logic Express, iWork (pre-installed), Apple Wireless Keyboard, Magic Mouse, Apple 24 inch LED Cinema Display and the AppleCare Protection Plan.

The Mac mini with Mac OS X Snow Leopard Server, for a suggested retail price of $999 (US), includes:

2.66 GHz Intel Core 2 Duo processor with 3MB of shared L2 cache;
4GB of 1066 MHz DDR3 SDRAM, expandable up to 8GB;
two 500GB Serial ATA hard drives running at 7200 rpm;
NVIDIA GeForce 320M integrated graphics;
AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR;
Gigabit Ethernet;
four USB 2.0 ports;
SD card slot;
one FireWire 800 port;
one HDMI port and one Mini DisplayPort;
HDMI to DVI video adapter;
combined optical digital audio input/audio line in (minijack); and
combined optical digital audio output/headphone out (minijack).

Build-to-order options and accessories include up to 8GB 1066 MHz DDR3 SDRAM, External SuperDrive, Apple Wireless Keyboard, Magic Mouse, Apple 24 inch LED Cinema Display and the AppleCare Protection Plan.

Environmental impact

Even with its doubled graphics performance, Apple said the new Mac mini is still the world’s most energy efficient desktop, based on products listed within the EPA Energy Star Small Scale Server database as of June 2010.

The new hardware uses 25 percent less power to less than 10W at idle, which is less than half the power used by competing systems. It also meets Energy Star 5.0 requirements, achieves EPEAT Gold status, has a highly recyclable aluminum enclosure, and uses PVC-free components and cables with no brominated flame retardants.

Included software

The new Mac mini comes with Mac OS X 10.6 Snow Leopard operating system, and iLife, Apple’s suite of applications for managing photos, making movies and creating and learning to play music. The $999 high-end model includes Snow Leopard Server, and allows a workgroup or small business to fulfill needs such as e-mail, calendar, file serving, Time Machine backup, Wiki Server, podcast production and more.

E3 2010: Here We Go

Posted by:
Date: Monday, June 14th, 2010, 05:34
Category: Announcement

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Ladies and gents, I’ll be flying to Los Angeles tonight to cover E3 2010 for the next several days following up on games coming to the Mac, iPhone, iPad, iPod touch, where developers think OnLive might be going, what’s in the works with iOS 4.0, etc.

But mainly I’ll be in Los Angeles. Which is part of California. Which, according to my D.C.-accustomed brain, is due to fall into the ocean, catch fire, explode or be attacked by giant monsters.

All of these things may in fact occur simultaneously while I’m there.

Before my flight leaves, I’m taking requests as to what you want me to look into, what questions you want me to ask and who you’d like me to hit up with your questions.

So, just shoot me a line here and I’ll do everything I can while I’m out there to make sure I cover your topic to the fullest extent possible.

In the meantime, I proudly present what can only be described as the most ill-conceived computer/privacy protection accessory ever created:


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Apple changes iOS SDK rules to accept Lua but restrict Flash

Posted by:
Date: Monday, June 14th, 2010, 05:01
Category: iPhone, News, Software

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Something about this reminds me of when the cool kids wanted to keep the nerds out of the clubhouse, if only on principle.

According to AppleOutsider, Apple has changed its iOS SDK rules for iPhone developers have relaxed the restriction of section 3.3.2 pertaining to interpreted code, enabling Apple to forbid Flash and other middleware platforms while still enabling popular game engines and libraries.

When the 3.3.2 rules were first published, the restriction stated that iOS apps must be originally written in Objective-C, C, C++ or JavaScript, and that “no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s).”

Apple’s goal seemed to be limited to stopping third parties from shifting iPhone developers from using Apple’s own Xcode development tools and instead making them dependent upon their own middleware meta-platforms.

The most obvious example of this was Adobe’s efforts to turn its Flash Professional CS5 application into a product that could export iPhone apps, facilitating cross platform development centered on Flash as a platform rather than Apple’s own Cocoa Touch.

Apple’s 3.3.2 restriction made it clear the company would refuse to sell such apps in its iTunes Store.

Strangely enough, the wording of the restriction appeared to also target any iOS apps that might include any interpreted code, including a large number of games that make use of general purpose, reusable code engines or libraries to expedite development.

Adobe has argued that any iOS restrictions on development with its Flash tools would also halt the use of popular game engines or libraries such as Unity 3D and Lua. Such a situation would imperil many popular iPhone games that Apple has already approved (and often singled out for targeted promotion), including Tap Tap Revenge and Rolando.

The latest modifications to the 3.3.2 section indicate Apple won’t be forced to dump popular, existing titles just to block middleware meta-platforms as a threat to iOS development. The most recent wording of the iOS SDK, published by Matt Drance of Apple Outsider, articulates an additional option Apple can invoke when choosing to approve apps:

“Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application.”

Drance notes, “these new terms seem to acknowledge that there’s a difference between an app that happens to have non-compiled code, and a meta-platform.”

Apple shows signs of implementing TRIM features in latest 13″ MacBook Pro notebook

Posted by:
Date: Monday, June 14th, 2010, 04:12
Category: hard drive, MacBook Pro, News

This is sort of unexpected but interesting.

Per AnandTech, the current-run 13″ MacBook Pro notebook may be showing that Apple is implementing TRIM support for solid-state drives in Mac OS X. Attaching an SSD to the 2010 system will show an entry for “TRIM support” that doesn’t exist on the Core i5 or i7 MacBook Pros or earlier models. The support appears very rough and incorrectly flags TRIM-capable drives as lacking support.

TRIM is considered important to the future of SSDs, as it will keep them running at peak speed for most of their useful lifespan. Older SSDs often slow down over time as more of the drive space is used and the system has to erase more and more junk data, such as deleted but not missing files, before it can write new information. TRIM aggressively erases these areas so that they’re truly empty in advance of when new content needs to be written.

Microsoft’s Windows 7 and Windows Server 2008 operating systems currently support TRIM, but Apple so far hasn’t had native support and has seen less benefit from faster SSDs as a result. Adding the feature would let Macs use the full features of modern SSDs and could lead to significant storage updates for the for any Mac offering SSDs as a build-to-order option.

Stay tuned for additional details as they become available.

FBI to investigate AT&T/iPad security breach

Posted by:
Date: Friday, June 11th, 2010, 09:33
Category: iPad, News

When embarrassingly hacked, call the FBI.

Per Reuters, the Federal Bureau of Investigation said Thursday that it has begun a probe into an AT&T security breach that exposed the email address of over 100,000 registered iPad owners.

“The FBI is aware of these possible computer intrusions and has opened an investigation to address the potential cyber threat,” FBI spokesman Jason Pack said.

The move comes one day after AT&T acknowledged that a security flaw on its website made it possible for hackers to query its database and uncover the email addresses of customers who had registered to use its mobile broadband service on their iPhone 3G.

“This issue was escalated to the highest levels of the company and was corrected by Tuesday,” the carrier said. “We are continuing to investigate and will inform all customers whose e-mail addresses may have been obtained.”

The attack on AT&T’s web servers resulted in at least 114,000 iPad 3G users’ emails being leaked to Goatse Security hackers when batches of iPad ICC-IDs were entered via specially formatted HTTP requests.

The group automated requests of the email address information for a wide swath of ICC-ID serial numbers using a script. Although the exploit revealed the addresses of several prominent government and corporate officials, no other information was revealed as part of the breach.

A representative for Goatse Security stated that it ‘hasn’t heard from law enforcement and that it didn’t do anything illegal, so doesn’t see why it would.’

Stay tuned for additional details as they become available.

AT&T reveals customer protection plan for recent iPhone 3GS buyers

Posted by:
Date: Friday, June 11th, 2010, 08:42
Category: iPhone, News

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For those of you who recently snagged an iPhone 3GS at the old price of US$199 for the 16GB model or US$299 for the 32GB model (the two models having been lowered to US$149 and US$199, respectively with a US$99 8GB model being the last to go), AT&T is said to be offering a “one-time Customer Price Protection” plan, giving credit for the difference.

Per modmyi.com, customers who purchased a 3GS between May 7th and the 14th are said to have until June 14th to visit their AT&T store and claim US$50 off the cost of a 16GB phone, or $100 off of a 32GB model. For those who made a purchase between May 15th and June 7th, a 30-day window should be in effect. Alternately, customers within either timeframe (including buyers of the iPhone 3G) can go without a discount and trade in towards an iPhone 4.

A new flyer reveals that AT&T plans to open its retail locations at 7AM on June 24th iPhone 4 launch. Some restrictions apply, namely that new AT&T customers will only be able to buy one phone and activate one line on that day. Existing subscribers will be able to buy one phone per active number.

Stay tuned for additional details as they become available.