Workaround discovered for poor graphics performance/frame rates on 15-inch MacBook Pro

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Date: Friday, January 4th, 2013, 08:54
Category: MacBook Pro, News, Software

In as much as you love your 15-inch Retina Display MacBook Pro notebook, there are times where things aren’t always perfect. Per CNET, some Mac users are finding that some of the latest MacBook systems from Apple are sometimes showing drastic drops in graphics performance, which are particularly notable when playing graphically intensive applications like video games.

The issue seems to be that while at first launching the game will show the expected smooth performance, it may suddenly drop to a very low frame rate and be essentially unplayable. Usually when systems drop to low frame rates it suggests they are being overworked for some reason and are struggling to make the computations necessary for smooth gameplay, and as a result will usually be relatively hot as the graphics card is taxed; however, in these systems this is not the case and in testing some users have noticed that various monitoring tools show the system at a relatively idle state, suggesting the system is not being taxed much and instead is just not performing the computations at hand.

Apple’s 15-inch Retina MacBook Pro systems ship with two graphics cards (a discrete Nvidia Geforce GT 650M for graphics intensive operations and an on-board Intel HD 4000 GPU for standard everyday tasks), which it switches between dynamically to get optimal energy savings and increase battery life. However, it appears that the problem at hand is with how the system is handling this switching behavior, where it will switch back to using the lower power Intel graphics and therefore not be able to manage the demands of fancier games.

The mighty Topher Kessler has listed how to reset the SMC and thus regain some of your graphics frame rate via the following steps:

- Shut down the computer.

- Plug in the MagSafe power adapter to a power source, connecting it to the Mac if its not already connected.

- On the built-in keyboard, press the (left side) Shift-Control-Option keys and the power button at the same time.

- Release all the keys and the power button at the same time.

- Press the power button to turn on the computer.

After these steps have been performed, the system should perform as expected with graphics-intensive applications.

If you’ve tried this fix with your 15-inch MacBook Pro and have any feedback to offer, please let us know in the comments.

Corning’s Gorilla Glass 3 could be en route to next-gen iOS devices

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Date: Friday, January 4th, 2013, 07:54
Category: Hardware, iPad, iPhone, iPod, News

Glassmaker Corning on Thursday announced Gorilla Glass 3, a stronger, more scratch resistant version of the current substrate used in the display of Apple’s iPhone and iPad lines of mobile devices.

Per Engadget, Corning unveiled its latest glass technologies including Gorilla Glass 3 and optical cables for use in fiber-supported protocols like Thunderbolt.



As for the next-generation Gorilla Glass 3, Corning claims the material is three times more scratch resistant than the previous version thanks to “Native Damage Resistance” technology. The company also claims that of the scratches that do occur on the glass, 40 percent fewer will be visible to the naked eye.

Not much information was provided pertaining to the optical cables, but the fiber format promises enhanced speeds and longer cable runs compared to current copper-based solutions. When Apple first launched Thunderbolt-compatible Macs and the Thunderbolt display, the company promised increased performance when optical cables hit the market. Thus far, production of the expensive components has been non-existent, but that is expected to change in 2013.

Corning Glass Technologies President James P. Clappin is scheduled to be a panelist on in the “Disruptive Technologies Impacting the Future of Games and Video” session at 11 a.m. PST on Tuesday, Jan. 8, and will discuss the role of specialized glass in consumer electronics like high-resolution 3D, HD video, internet-connected TVs and tablets, among other devices.

Stay tuned for additional details as they become available.

Apple acquisition of Waze reportedly “not happening” according to multiple sources

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Date: Friday, January 4th, 2013, 07:07
Category: iOS, News, Software

It was an interesting rumor while it lasted.

Per TechCrunch, multiple sources have indicated that Apple will not buy Waze. Author MG Siegler was reportedly told by multiple sources that “there is no deal happening… now or anytime soon.”

He suggested that the companies could have talked about a potential acquisition, but noted that larger companies talk with smaller companies about possible deals “on a daily basis.”

Initially, Mike Butcher reported on Wednesday that Apple was “sniffing around Waze.” A similar rumor also appeared on an Israeli website.

Waze is a popular iOS application that the company says has more than 30 million users. It allows users to share real-time information on traffic congestion, gas prices, accidents, speed traps, checkpoints and more.

The Waze application for iOS was highlighted by Apple in September as an alternative mapping option on the App Store. Apple began promoting competing applications after users complained that its new Maps application in iOS 6, which replaced Google Maps data with its own proprietary service, was substandard.

The poor perception of the new iOS Maps was originally believed to be a driving force behind Apple’s supposed interest in Waze, but with Thursday’s report it’s now said that such a deal will not be happening.

Stay tuned for additional details as they become available.