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iPhone

Adobe Developing Flash Light for Mobile Phones, Application Still Not iPhone-Ready

3giphone.jpg
Adobe’s Flash Lite multimedia player, while still lacking iPhone compatibility, may reach one billion mobile phones by the end of March according to market researcher Strategy Analytics. In a recent report, the company said that Adobe could reach its desired target mark one year ahead of schedule given its recent support for HD video as well as Nokia’s agreements to install Flash Lite on its phones. Another factor mentioned by the company is the absence of real competition for Adobe’s Flash Lite player. Representatives from the firm went on to predict that another 1.5 billion smartphones could carry the software within two years according to ComputerWorld.
On the competition end, Microsoft is currently developing a Silverlight for Mobile Player for release on Nokia’s Symbian S60 devices and its own Windows Mobile Phones. Representatives from the company expressed opinions that the plugin won’t make a significant impact on Flash Lite’s current increases.
To help continue with its progress, Adobe will be demonstrating a Flash Player 10 for smartphones at Mobile World Congress in Barcelona this week. Along with the Flash 10 beta, Adobe will also be releasing the beta of a new Flash Lite distributable player based on Flash Lite 3.1.
Even with the increase in phones using Flash Lite, Adobe is still thought distant from getting an equivalent application onto the iPhone. Analysts with Strategy Analytics claimed that Adobe is working diligently to get Flash onto the iPhone and is looking to have it ready to go much later this year.
Independent analyst Jack Gold of J. Gold Associates claims that performance and business are the chief obstacles to Flash on the iPhone. In order to get high performance, Flash must run in the lower layers of the OS, which Apple restricts as part of its iPhone SDK guidelines. Gold stated that Apple will want to push its own technology, such as QuickTime, rather than depend on a third party’s development, despite Apple’s long history with Adobe.
As always, let us know what you think of the situation in the comments or forums.


3giphone.jpg
Adobe’s Flash Lite multimedia player, while still lacking iPhone compatibility, may reach one billion mobile phones by the end of March according to market researcher Strategy Analytics. In a recent report, the company said that Adobe could reach its desired target mark one year ahead of schedule given its recent support for HD video as well as Nokia’s agreements to install Flash Lite on its phones. Another factor mentioned by the company is the absence of real competition for Adobe’s Flash Lite player. Representatives from the firm went on to predict that another 1.5 billion smartphones could carry the software within two years according to ComputerWorld.
On the competition end, Microsoft is currently developing a Silverlight for Mobile Player for release on Nokia’s Symbian S60 devices and its own Windows Mobile Phones. Representatives from the company expressed opinions that the plugin won’t make a significant impact on Flash Lite’s current increases.
To help continue with its progress, Adobe will be demonstrating a Flash Player 10 for smartphones at Mobile World Congress in Barcelona this week. Along with the Flash 10 beta, Adobe will also be releasing the beta of a new Flash Lite distributable player based on Flash Lite 3.1.
Even with the increase in phones using Flash Lite, Adobe is still thought distant from getting an equivalent application onto the iPhone. Analysts with Strategy Analytics claimed that Adobe is working diligently to get Flash onto the iPhone and is looking to have it ready to go much later this year.
Independent analyst Jack Gold of J. Gold Associates claims that performance and business are the chief obstacles to Flash on the iPhone. In order to get high performance, Flash must run in the lower layers of the OS, which Apple restricts as part of its iPhone SDK guidelines. Gold stated that Apple will want to push its own technology, such as QuickTime, rather than depend on a third party’s development, despite Apple’s long history with Adobe.
As always, let us know what you think of the situation in the comments or forums.