Game Review: Pro Zombie Soccer

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Date: Tuesday, July 27th, 2010, 09:03
Category: App Store, Game, ipad, iPhone, News, Software

Pro Zombie Soccer is a game for iPhone, iPod Touch, and iPad (still a Pixel-doubled version, not native) distributed by Chillingo and developed by Super Awesome Hyper Dimensional Mega Team. I’ve never been caught up in the Zombie craze, although I did enjoy Zombieland and Shawn of the Dead, so I was not really excited about this game at first, but a friend assured me that it was a lot of fun and he was right.

Some of the things that made this such a fun game was the artwork and the storyline. While not complicated, the story added enough depth to propel you from scene to scene. The artwork has a punk attitude, similar to what is associated with Gorillaz, and is pretty lively and colorful.

In the game, you are playing the role of Jax, a young, talented soccer player who freezes up while trying out for the big team. While moping about town, the zombie outbreak occurs and Jax is bitten by a zombie who happens to be the star player of the soccer team. Jax soon finds out that his zombie infection has given him super-soccer powers which he decides to use to take down the zombie apocalypse….while he still can.

The controls are simple. You thumb aims the direction that Jax kicks the soccer ball and lifting your thumb fires it off. You have a regular kick, and a super-charged kick at your disposal, but eventually you acquire other “zombie powers” which you can choose from during certain parts of the game. Doing a “head-shot” to a zombie (beheading them) is worth extra points as is several head-shots in a row. Some zombies can only be killed with the super-charged kick, which takes more time to “charge up”. Eventually you run into zombies that can only be killed in a certain way, like ricocheting off a wall, as well as avoiding obstacles like fleeing scientists which, when hit, will end the game. If you finish the game too quickly in Normal mode, you can play through again in Hardcore mode which won’t be so easy. The game’s music is pretty good and in the Extras you’ll find the Music Player which allows you to play back the game’s soundtrack, a total of 16 tracks.

The sound effects and gameplay are great, and everything looks awesome on the iPhone 4′s screen. As of this writing, the game was iOS 4 compatible, but did not take advantage of background app switching. Leaving the game means starting again from the main menu, although it should remember your progress. I didn’t try it on the iPad, but it is compatible with iOS 3.0 and up. I look forward to an HD version, but I hope it’s an Universal app.

The game uses the Crystal gaming network, which I’ve mentioned before that I’m not a fan of, but not because it is a bad system.

I highly recommend this game. It’s fun and relatively easy to play, and the stages make it easy to play a few minutes at a time, or kill 20 minutes or so. Pro Zombie Soccer is a pretty good deal at $2.99.

Game Review: Predators™

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Date: Monday, July 19th, 2010, 11:41
Category: Fun, Game, News, Review, Software

The Predators game for iPhone, iPod Touch, and iPad is a direct tie-in with the recently released Predators movie by Robert Rodriquez (directed by Nimrod Antal) distributed by Chillingo for Fox Mobile. I haven’t seen the movie yet but I’ve been told it’s good fun and the game seems to do it’s job of getting me a little more jazzed to see it. Unlike a lot of game-movie tie-ins, this game actually has some solid play value.

One of the things appreciated about this game is that is it a Universal app, meaning the same app plays on all three “i” devices. An issue that bugs me a little is games that require you to buy a completely new app in order to play it in full resolution on the iPad. I understand that developers have to make money, and that they do have to do some extra work, but it just feels wrong to have to pay a second, higher price for a game I already paid for. I wish they would just work out a system to upgrade to a Universal app for the difference of the two. On a side note, I had a problem with the game on my iPad crashing on launch, but rebooting the iPad seems to have fixed it so far.

Off my soap box, and onto the action.

In this game, you are playing the role of the Predator which is a nice switch up. This is probably because he has all the cool gadgets. The first several “missions” teach you the essentials of mauling and beheading humans for trophies. There are also in-play tutorials for learning to use the gadgets like the wrist knives, shoulder cannon, and the cloaking device. Later, you also get other abilities like thermal vision. I really liked how the tutorials played out so you can get used to using just one weapon or combo attack, rather than just being thrown into a melee and having to figure it out.

The game isn’t strictly a shoot ‘em up either. In some scenarios, you get more points for stalking your prey in cloaked mode, and killing humans undetected. There are also human “boss” characters which represent the main characters from the film such as Royce who is played by Adrian Brody in the film. These guys are harder to beat. I haven’t gotten too far in the game, but so far the terrain has just been your basic jungle with some different environmental factors like darkness or rain (with makes you more visible in cloaked mode). I’ve been through about seven levels and it hasn’t gotten boring yet, so I hope it just keep getting better.

The game stays very true to the Predator feel and mythos. Even the crosshair for the shoulder cannon works like it did in the movie and you can shoot people behind you. The graphics can be a bit gruesome if you are worried about younger audiences. There is lots of blood and your Predator very clearly rips people in half and pulls their head off with a nice, wet, ripping sound. Obviously the graphics are very good and optimized for the iPhone 4 and iPad, and the sounds are quite good as well; probably taken directly from the movies. You will also be happy to know that the game is compatible with iOS 4′s backgrounding, so you can leave in the middle of a mission and come back in the same spot and continue. There is also a pause menu too, until the iPad gets iOS 4.

I liked the iPad version the best, but mainly because the controls cover less screen than the iPhone version. Menus are slightly different for the iPad, but the gameplay is identical to the iPhone/iPod Touch version. I liked that none of the combos were too complicated. I find that annoying about some console games because you end up concentrating too much on how many buttons to push instead of the game. The controls are pretty good and straightforward. There is a “joystick” on the left and action buttons on the right. There are also toggles for things like night vision, weapons, and cloaking. It isn’t a problem for me, but I’d like to see more games give people the option of flipping the controls. The only problems I had were the ones inherent in a touch-based system; when the action gets fast, you tend to slide your fingers off the controls and can’t center again without looking away form the action. Perhaps I have more trouble with this than most people, but I can’t really fault the game for this.

Lastly, the game uses the Crystal gaming network. The frustration I have with all the game networking systems could be a whole post in itself. I’m waiting to see how Apple’s Game Center changes things. Developers naturally have investments in tying themselves to particular systems, but I wish you could choose which system to use for each game instead of being forced to use the one the developer picks.

I highly recommend this game. If you like action games, shooters, and anything to do with Predators, this game is a steal at $2.99.

Myst Comes to the iPhone and iPod Touch

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Date: Wednesday, May 6th, 2009, 23:35
Category: Game, iPhone, Software

Ah, the beautifully rendered scenes, the clever puzzles, and the creepy ambient sounds and music. If you’ve been a Mac user since the days of the beige cases, you probably remember all of these characteristics from playing the game Myst and its sequels, developed by Cyan which was founded by Rand and Robyn Miller.

myst_box.png

The original Myst, released in 1993, sold over 12 million copies and held the title of best-selling computer game until The Sims was released in 2000. The game was partly responsible for the CD’s increase in popularity as it was the first game to be released exclusively on CD. The game made extensive use of Apple’s QuickTime technology for its gameplay, and all the environments were complete 3D modeled creations, which was rare for games at the time.

Now, the entire game has been reproduced in iPhone/iPod Touch format and is available in the App Store [app link]. The game has been updated to use multi-touch controls rather than the original point and click navigation. Otherwise your trip through the four Ages of Myst to solve its puzzles and unravel the mystery of Atrus and his “linking books” remains intact from the original.

Myst requires 1.5GB of free space to install, though it will reduce in size to 727MB or so once it’s finished installing. The game requires iPhone 2.2.1 software and is $5.99 in the App Store.