Blockbuster releases On Demand app for iOS devices

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Date: Friday, May 3rd, 2013, 07:43
Category: iOS, News, Software

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Maybe there’s some life in the ol’ girl we call “Blockbuster” after all…

Per AppleInsider, Dish Network released Blockbuster On Demand for iOS, an Apple device-ready version of the app that has been available on Android, PC, Mac, TVs and set-top boxes since January.

After filing for bankruptcy in 2010 and being acquired by Dish in 2011, Blockbuster launched a streaming on demand service in 2012, but until today had not offered an app for Apple’s iOS device lineup.

Working in much the same way as the company’s services on other platforms, Blockbuster On Demand streams “thousands” of movies in HD and full surround sound to the iPhone, iPad and iPod touch. Users can watch selections instantly, or save them to a Watchlist for later viewing. There is also an option to filter movies based on Rotten Tomatoes ratings

Unlike competitors like Netflix, which require monthly subscriptions, Blockbuster’s service is based on a per-view model pricing model with no late fees.

Blockbuster On Demand is free to download, with movie rental prices pegged at US$2.99 and US$4.99. The app is available for free and requires iOS 4.3 or later to install and run.

If you’ve tried the Blockbuster On Demand app or service and have any feedback to offer, let us know in the comments.

Apple releases iOS 6.1.4 update for iPhone 5 handsets

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Date: Friday, May 3rd, 2013, 07:09
Category: iOS, iPhone, News, Software

This might come in handy.

Lat Thursday, Apple released iOS 6.1.4, a 107 megabyte download offering the following fixes for its iPhone 5 handsets:

- Updated audio profile for speakerphone.

iOS 6.1.3 is available via iTunes or Over-The-Air updating and requires an iPhone 3GS, 4, 4S, 5, iPad 2, third or fourth-gen iPad, iPod Touch 4th Gen or iPad Mini to install and run.

If you’ve tried the update and have any feedback to offer, let us know in the comments.

Rumor: Apple looking to expand Siri, Maps integration with upcoming car models

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Date: Tuesday, April 30th, 2013, 06:30
Category: iOS, iPhone, Rumor

Make no mistake about it: Apple wants Siri and its mapping program in your car.

Per 9to5Mac, Apple plans to move aggressively into the in-car integration space later this year, according to multiple people familiar with the initiative. The company is working with car makers to deeply embed iOS’s Maps and Siri services into cars, according to these people. While companies sell accessories to place iPhone and other iOS devices on car dashboards for easy access to Apple Maps’ turn-by-turn navigation, Apple wants to break into the space with its own solutions…

According to sources, Apple is working with car makers on updated versions of car center consoles that could attach to iOS devices like the iPhone. Specifically, an iPhone could be plugged into a car and an optimized, redesigned version of Apple Maps will appear on the car’s built-in display instead of a proprietary GPS system found in many cars.

Sources have described this as a feature akin to a video-out or mirrored display representation of the iPhone’s Maps app onto the bigger screens included with most modern vehicles. This is unlike the new Volkswagen iBeetle car that simply holds an iPhone running a third-party app.

With the iPhone connected, Siri would be used to control the Maps functions and other iOS features.

Last year, Apple announced a new “Eyes-Free” Siri service that allows users to connect their iPhone to their car and use Siri with the iPhone’s display turned off. Apple announced at WWDC that it is working with car makers on Eyes-Free, including BMW, Toyota, Audi, Honda, and Land Rover. It is likely that Apple is bolstering its existing partnerships with these same car makers to take advantage of the new Maps and Siri car-integrated offerings.

While the new car functionality is based on technologies in iOS 7, sources warned that a public release could be potentially be far off. Roadblocks that Apple will need to overcome before the feature launches to the public include more extensive car-based testing, improvements to Apple Maps and Siri infrastructures, and deals with car makers. It is uncertain if Apple plans to debut this new in-car integration at WWDC or at its iPhone hardware event later this year. Because of the processing power that such integration could require, it is likely that the feature will be exclusive to recent iOS hardware.

Apple’s interest in cars goes beyond future iOS integration. Apple’s Senior Vice President of Internet Software and Services Eddy Cue, who happens to now be in charge of Siri and Maps, has long had an interest in cars. At Apple’s 2011 Worldwide Developers Conference, the executive demonstrated the iCloud Photo Stream feature by taking a picture of a toy car featured in a Pixar movie. Additionally, Mr. Cue sits on Ferrari’s Board of Directors. Earlier this year, Ferrari began equipping one of its car models with iPad minis.

Apple co-founder Steve Jobs shared privately that he considered taking on Detroit with a car design of his own. Patents in recent days reveal that Apple is interested in creating software to make unlocking vehicles and findings cars in parking lots easier.

Earlier this year, Apple posted a series of job listings on its website related to iOS device integration with car stereo systems. Apple is seeking Software Quality Assurance testers for stereo compatibility with iOS products. These job listings, which also cover creating software for car integration, require expertise in Bluetooth product testing. This may mean that the aforementioned upcoming features could rely on Bluetooth rather than wired connections.

Stay tuned for additional details as they become available.

Wanted: Game reviewers for Mac mobile, iOS-based game reviews

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Date: Monday, April 29th, 2013, 08:25
Category: Announcement, iOS, MacBook, MacBook Air, MacBook Pro

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Ladies and gentlemen, O’Grady’s PowerPage is looking for a few good game reviewers to cover titles on the Mac OS X and iOS platform. Simply put, we’re looking to continuously review titles on Apple’s notebooks as well as the company’s iOS devices and are looking for a few talented reviewers to take on assignments. So, if you’re in the habit of firing up your favorite game on your MacBook, MacBook Air, MacBook Pro or iOS device, you’re halfway there.

The good news: It’s (relative) fame, you will be perceived as having increased sex appeal, you’ll receive the accolades of those around you and free review copies galore. Plus, if you’re an aspiring writer, it’s a spiffy chance to build your clippings and portfolio and cover the stuff you love.

The bad news: At this time, we’re unable to offer compensation for the reviews, so it’s a labor of love with the aforementioned (but nifty) review copies to keep and treasure and trade for Pogs after the fact.

If interested, please let us know via the contact page, get a few samples along and we’ll see what we can do.

If not interested, you can always blame Chris. And devise weaponry to fire confused, flailing ocelots at his head with terrifying accuracy.

Two new patents show how Apple would use iPhone, Bluetooth to interact with cars

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Date: Thursday, April 25th, 2013, 07:29
Category: iOS, News, Patents

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One day, your iPhone WILL talk to and control your car.

Per the United States Patent and Trademark Office (1, 2) and AppleInsider, a pair of patent filings discovered on Thursday reveal Apple is actively investigating the possibilities afforded by the iOS mobile platform’s various wireless connectivity options, including the ability to interact with, and at times control, a Bluetooth-enabled automobile.

The two patents, describe Apple inventions for using an iOS device to find a parked car in a parking structure, getting guidance to said car, gathering parking fee information and, once near the automobile, activating vehicle functions like door locks, power windows and the engine starter.

First, Apple’s “Method for Locating a Vehicle” outlines a method in which a mobile device can pair with a vehicle via Bluetooth to determine whether it is in a parked state. If the condition is met, the handset then communicates with a wireless system within the parking structure to determine a parking location before moving away from the vehicle.

When returning to the parking structure, the mobile device can access the parking structure’s location system to request current positioning data. The received information is then compared to the vehicle location already stored on the device to determine a route back to the car.

In another embodiment, the automobile itself communicates with the parking structure’s location system, which logs the car’s position and stores the data for later access by a mobile device. This method also allows the parking system to handle guidance and routing directions, which are subsequently sent to a handset upon request.

Apple’s invention calls for the parking structure to hold an array of wireless sensors that are deployed in such a way as to determine the location of a car and a mobile device. An example would be one sensor per stall, or one per row. The system can use Bluetooth technology to transmit positioning data, as well as guidance data if necessary, to the mobile device.

Further, the parking system can also incorporate cameras, microphones and other sensors to determine whether a car is in a parked state. Such information would include an opened car door, active running lights or engine noise. In some embodiments, a user can manually inform the system that a car is parked by interacting with a digital interface either in the vehicle or on a mobile device.

Regarding guidance, a handset can receive a map over cellular or Wi-Fi, which can have an overlay of current positioning data much like a GPS navigation system. Indeed, in some examples, GPS can also be used in concert with the parking structure’s location data to determine a route back to the vehicle.

As a side note, Apple recently acquired “indoor GPS” firm WiFiSLAM, which developed technology to serve up location data within structures where GPS signals are usually absent. Such systems could be implemented effectively in the utility filing described above.

In Apple’s second car-related patent application, titled “Accessing a vehicle using portable devices,” a mobile handset pairs securely with a car over Bluetooth or other suitable method to control various onboard functions.

The invention is basically a more intelligent replacement for existing automobile personalization systems offered by some manufacturers. These methods usually rely on key fobs, which interact with the car via NFC or radio to open doors, roll down windows, start the engine, and so forth. Instead, Apple proposes a mobile device take the place of a fob to offer enhanced control of the vehicle through wireless protocols like Bluetooth.

As noted in the filing, the system can support a primary and a secondary mobile device. Both would use proven authentication methods to access the vehicle, thereby allowing said devices to act as a security point in lieu of a key fob. A user can set preferences to cause the system to act automatically, or have greater control by requiring a PIN or passwords before a device unlocks and interacts with the car.

Some embodiments allow restrictions to be placed on the second mobile device, such as authorization to start the engine only within a given time period, for example between 1 p.m. and 8 p.m. Further limitations can include speed, entertainment options, number of “uses” allotted and GPS-based fencing, among others.

Besides describing the variety of functions available for operation, much of the patent application focuses on authentication techniques and device-to-car security.

Apple is apparently looking to take advantage of popular “infotainment” systems a number of auto makers include in their vehicles, which usually carry some sort of wireless communications protocol such as Bluetooth. While it is unknown if and when the pair of patent applications will be used in a consumer product, a number of car manufacturers have already signed on to support Apple’s “eyes-free” initiative.

Both of the applications were filed in 2011 and credit Brian J. Tucker, Emily C. Schubert, Jess L. Dorogusker, Joakim Linde; Joakim and Stephen Chick as their inventors.

Rumor: Leaked Microsoft roadmap points towards Office for iOS/Android in 2014

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Date: Thursday, April 11th, 2013, 07:22
Category: iOS, Rumor, Software

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A rumor’s a rumor, but there’s got to be something valid in there.

Per ZDNet, the outfit claims to have gotten its mitts on a Microsoft roadmap for next year and says on it is “iOS/Android support for Office”.

Also on the roadmap for fall 2014 is what’s listed as iOS/Android support for Office. While this could point to the rumored iOS release of Office, the most recent rumors/expectations have been that Microsoft may be making these mobile iOS/Android versions of Office available as part of an Office 365 subscription of some kind. The alleged roadmap makes no mention of an Office 365/subscription tie-in. It only mentions “iOS/Android” as a Gemini Fall 2014 deliverable.

Microsoft itself has dropped a couple hints at mobile support for Office including assorted job listings and references to Excel and Powerpoint on iPhone from last year.

Stay tuned for additional details as they become available.

Adobe releases Flash Player 11.7.700.169

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Date: Wednesday, April 10th, 2013, 08:15
Category: iOS, iPad, News, security, Software

A hefty update is never unappreciated.

On Wednesday, Adobe released Flash Player 11.7.700.169 for Mac OS X, a 16.9 megabyte download via MacUpdate. The new version adds the following fixes and changes:

Fixed Issues:
- On Retina-enabled OS X devices, Flash applications are scaled incorrectly upon opening (3496539).

-In AIR on iOS, loading a SWF with and embedded video can cause a crash in some circumstances (3514499).

- In AIR on iOS, loading an image from a remote server can cause a crash (3476445).

- On OS X, setting stage.fullScreenSourceRect when renderMode is set to “GPU”, leads to inaccurate mouse position reporting (3512232).

- In the Chrome browser, the copy shortcut (Ctrl/Cmd+C) fails (3496300).

- Attempting to embed a Flash project into Microsoft word can result in a crash (3498002).

- In AIR for iOS, some apps get rejected for missing push notification entitlement (3501744).

- In AIR for iOS, Flex applications running on iPad2 over 3G connections can experience a crash (3435401).

- In AIR for iOS, reloading of pure asset SWFs isn’t allowed (3516971).

- On OS X, some fonts do not rending properly when viewing Flash content in the Google Chrome browser (3506958).

New Features:
- Sandboxing enhancements.

- Prevent Cloud backup for Shared Objects (iOS).

- Use CPU render mode for selected devices (iOS).

- Externally host secondary SWF files (iOS).

Adobe Flash Player 11.7.700.169 requires an Intel-based Mac running Mac OS X 10.6 or later to install and run.

If you’ve tried the new Flash Player and have any feedback to offer, please let us know in the comments.

Apple receives patent for offline purchasing system

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Date: Tuesday, April 9th, 2013, 07:46
Category: iOS, iPhone, iPod Touch, News, Patents, Software

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Ok, this is interesting.

Per the United States Patent and Trademark Office and AppleInsider, Apple on Tuesday was awarded a patent for an offline purchasing system that would allow iTunes users to buy music, movies and other media when not connected to the internet.

The U.S. Patent and Trademark Office granted Apple U.S. Patent No. 8,417,575 for “On-device offline purchases using credits,” which describes a system involving the purchase of offline credits stored on a given device that can be put toward media in the iTunes store even when not connected to the online marketplace.

Currently, iTunes users must be logged in or have an internet connection to successfully purchase and download content from the online storefront, but Tuesday’s patent lays the groundwork for a type of “pre-loaded” payment system. Beyond the obvious applications for on-the-go iPod touch users and perhaps frequent travelers, the patent could be a harbinger of new never before seen iTunes functionality.

According to Apple, the proposed service involves media stored on an electronic device, like an iPhone or iPod touch, that is not part of the user’s owned library. If a user wants to buy a track, but cannot connect to the Internet to provide a means of payment, they can use pre-paid credits previously purchased through the store and subsequently loaded onto the device. Once a data network is accessed, the appropriate deductions are made to a user’s on-board credit allotment.

Users can add credits to their device accounts either through the device itself or what appears to be a specialized portal on the desktop version of iTunes, along with other options. Multiple forms of payment are accepted, including credit cards, bank accounts and other digitally connected assets a user links to their online profile.

As noted by the patent, in order to play back a purchased song or movie, a device must first have a copy of said media item, as well as authorization to play back the content. The device can retrieve copies of “unauthorized” media in any number of ways, including recommendations downloaded from the media store. Carrying on with the recommendation example, the device can restrict access to the content in any number of ways until authorization, or a purchase, has been detected. In some instances, the media might be played back at a lower quality, or there could be a limit to how many times a track is played.

The locally-stored media can be displayed in a variety of arrangements, including a layout similar to the existing iTunes iOS app, making browsing and buying new content easy. Once a user makes a selection, they can purchase the locally stored media with the credits they bought in advance, which will remove the restrictions previously imposed on the content. In other words, the authorization and playback transaction would be fully completed offline.

The property could be a boon for iTunes users who don’t have ready access to the Internet and, if made real, would likely drive sales for the digital music giant. Specific implementations were not thoroughly discussed, though Apple already has iTunes Match, which allows users iCloud access to their entire music collection, even tracks imported from CDs, for a yearly fee. While mere speculation, further cloud computing integration could bring even more tie-ins with the offline purchasing service, such as music sharing or gifting.

It remains unknown if and when Apple plans to roll out the offline crediting functionality, but the device-specific solution could theoretically be implemented with a firmware update as no hardware limitations were described in the patent.

Apple’s offline purchasing patent was first filed for in 2010 and credits Taido Nakajima, Tyler Mincey, Gloria Lin and Joey Darragh as its inventors.

Stay tuned for additional details as they become available.

iOS 7 user interface rumors fly, concept animation surfaces

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Date: Monday, April 8th, 2013, 06:38
Category: iOS, Rumor

And now comes the rumor mill and concept art.

Per 9to5Mac, Apple’s Jony Ive seems to be focusing iOS 7′s user interface on widgets and lock screen enhancements.

Since a picture’s worth a thousand words, designer F. Bianco certainly gives us a taste of the possibilities constructed the following movie which shows concepts such as widgets, app switching, media controls and more.

Take a gander:

As always, let us know what you think or what you’re hoping to see in iOS 7 in the comments.

Rumor: Unlocked GSM iPhones could go from 2G EDGE to LTE on T-Mobile network, firmware update possible

Posted by:
Date: Tuesday, April 2nd, 2013, 13:31
Category: iOS, iPhone, Rumor

Bring your iPhone over to the right carrier and nifty things can happen.

Per TmoNews, T-Mobile customers that brought their iPhones over to the carrier will see feature enhancements and perhaps even a data speed boost when the carrier rolls out an update on Friday.

The web site carried an image of a leaked screenshot showing a carrier update set for April 5. The update will bring features like Visual Voicemail, and MMS Settings, as well as “Network/Device optimizations that customers do not have access to today.”

While unconfirmed, it is possible that these “optimizations” will give current iPhone owners on T-Mobile access to the network’s LTE network. Currently, data speeds for iPhones on T-Mobile’s network top out at 2G EDGE levels. The iPhone 5, when it reaches T-Mobile, will be able to take advantage of the carrier’s new high-speed network.

Apple’s iPhone 5 will make its official debut on T-Mobile on April 12, for US$99 on the carrier’s new UNCarrier payment plans. The OTA update for current T-Mobile iPhone users will go out to devices running iOS 6.1.x or higher beginning April 5.

Stay tuned for additional details as they become available.