IKEA partnering with Apple to develop AR-based app for iOS 11

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Date: Tuesday, June 20th, 2017, 05:38
Category: iOS, News, retail, Software

This could prove nifty.

IKEA has partnered with Apple and is working on an augmented reality app that shows what certain IKEA furniture will look like inside your home.

Executive Michael Valdsgaard offered the following:

When it launches, the app will let customers choose which IKEA product they want and then use an iPhone or iPad powered by ARKit to see how the IKEA furniture looks in their own home before it’s purchased. IKEA has been doing this for years now, including an early version which required users to scan pages of an IKEA catalogue to view AR furniture, but the company said that Apple’s platform will greatly increase the consistency and quality of the experience.

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FDA initiates program towards streamlining approvals for digital devices

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Date: Monday, June 19th, 2017, 05:12
Category: Health, iOS, iPhone, Legal, News, Software, watchOS

This may help Apple’s plans to help make HealthKit ubiquitous and to get digital patient records out in a timely manner.

The U.S. Food and Drug Administration (FDA) commissioner Scott Gottlieb this week released a statement on how the government agency is aiming to streamline innovation of digital health and medical technology through a new approach to regulating devices:

FDA will soon be putting forward a broad initiative that is focused on fostering new innovation across our medical product centers. I will have more to say on many elements of this initiative soon. However, today I want to focus on one critical aspect of this innovation initiative: A new Digital Health Innovation Plan that is focused on fostering innovation at the intersection of medicine and digital health technology. This plan will include a novel, post-market approach to how we intend to regulate these digital medical devices.

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Apple looking to make HealthKit an industry standard for sharing of medical data

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Date: Thursday, June 15th, 2017, 05:13
Category: HealthKit, iOS, iPhone, News, Software

Apple wants to build a comprehensive database for every iPhone user that can be accessed for doctors visits, lab results, medications, and more.

According to CNBC, Apple is said to have a “secretive team” within its health unit that has been communicating with developers, hospitals, and other industry groups about storing clinical data on the iPhone. With all of their medical data at their fingertips, iPhone users would have a better overall picture of their health, which could also be readily shared with doctors.

The aforementioned team has been hiring developers familiar with the protocols surrounding the transfer of electronic health records as well as negotiating with assorted health IT industry groups. One group that’s apparently been contacted, the “Argonaut Project”, promotes the adoption of open standards for health information, and “The Carin Alliance,” a group aiming to give patients more control over their medical data. It’s been noted that Apple VP of software technology Bud Tribble has been working with the latter group.

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Apple CEO Tim Cook confirms company’s efforts towards autonomous car systems

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Date: Wednesday, June 14th, 2017, 05:28
Category: Apple, CarPlay, Hardware, iOS, iPhone, News

Following years of Apple being characteristically tight-lipped as to whether it’s been working on an autonomous car project, CEO Tim Cook is finally ready to admit to the world that yes, Apple is working on a self-driving car system.

In an interview with Bloomberg Television following the WWDC keynote, Cook described the autonomous driving system as “a core technology that we view as very important,” but stopped well short of saying Apple was actually building its own car. “We’ll see where it takes us,” he said.

The project, which is said to have been dubbed “Project Titan”, shows that Apple seems to be serious about its effort in this field.

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Older iPhones, iPads equipped with A6 processor will be unable to run iOS 11 this fall

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Date: Wednesday, June 7th, 2017, 05:38
Category: Hardware, iOS, iPad, iPhone, News

Apple may be pushing owners of the iPhone 5 to obsolescence with their forthcoming iOS 11 update.

This fall’s forthcoming iOS 11 update will mark the end of support for not only 32-bit apps, but also legacy 32-bit devices. That means owners still clinging to their iPhone 5, iPhone 5c and fourth-generation iPad will be left behind or forced to upgrade.

The trio of devices, which still run on Apple’s A6 CPU, are the final units Apple made with a 32-bit architecture. This architecture, in turn, cannot run iOS 11.

The move isn’t a surprise, as Apple’s recently released Clips video app only supports 64-bit hardware, meaning it cannot run on the iPhone 5, iPhone 5c, fourth-generation iPad, or any devices older than those.

iOS 11 itself marks the end of 32-bit apps and developers have been notified that they’ll need to update their apps to the 64-bit architecture prior to iOS 11’s release this fall.

Of course, the iPhone 5 and other legacy devices will still function properly with iOS 10.3.2 and earlier if users choose to continue to stick on legacy platforms. But the outdated hardware and software will become increasingly obsolete over time, and there is no guarantee that functions or apps will continue to work as expected.

Last year, Apple phased out the iPhone 4s, which did not make the cut for iOS 10. The handset, as such, cannot be updated past iOS 9.3.5.

Stay tuned for additional details as they become available.

Via AppleInsider

Apple unleashes the funny to open WWDC with “Apocalypse” ad

Posted by:
Date: Wednesday, June 7th, 2017, 05:17
Category: App Store, Fun, iOS, News, WWDC

Prior to the beginning of Monday’s WWDC keynote and the tons of hardware and software announcements, Apple let loose with its “Apocalypse” ad, a commercial which shows what a combination of unplugging a roomful of servers, the App Store crashing, Christopher Cross’ “All Right” and a world without apps can lead to.

It’s brilliantly done, it’s funny and it shows just how attached to our devices we kind of are…

Apple bumps storage capacity for paid iCloud accounts, 1 TB accounts doubled to 2 TB at same price point

Posted by:
Date: Tuesday, June 6th, 2017, 11:39
Category: High Sierra, iCloud, iOS, macOS, News, Software

This should come in handy.

Apple has just doubled the storage from its top-tier iCloud storage plan from 1 TB to 2 TB. The plan remains available at $9.99 per month, although the old 1 TB plan is now longer available.

The company has also announced that multiple users will be able to share a single iCloud storage plan with Family Sharing in iOS 11 and macOS High Sierra.

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Apple unveils iOS 11 at WWDC

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Date: Monday, June 5th, 2017, 15:02
Category: Developer, iOS, News, Siri, Software, WWDC

iOS 11 is around the corner and it looks like Apple is planning some pretty meaty changes along with it.

Over at WWDC, the company announced the following changes to the mobile operating system, which will also include an augmented reality kit as well as CoreML, which gives developers access to on-device machine learning capabilities.

Apple offered the following list of forthcoming changes:

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WWDC: Stay Tuned for Coverage, Catch the Keynote Live Stream

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Date: Monday, June 5th, 2017, 05:49
Category: Announcement, Developer, iOS, News, Software, WWDC

Ladies and gents, Apple’s Worldwide Developers Conference kicks off today in San Jose on Monday.

The keynote will begin on Monday at 2 PM PST and we’ll provide full coverage of the highly-anticipated announcements as they become available.

Stick around, the news shall be forthcoming and you can catch the livestream here from the moment it begins.

Apple releases details about Swift Playgrounds 1.5, points to hardware that will be controllable via the update

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Date: Friday, June 2nd, 2017, 05:41
Category: Developer, iOS, iPad, News, Software, Swift, WWDC

This could lead to something pretty neat.

Apple released an update on Thursday in which it provided a detailed update as to Swift Playgrounds 1.5 will let students control robots, drone, and musical instruments.

The announcement reads as follows:

Apple® today announced that Swift Playgrounds™, its educational coding app for iPad®, will offer an exciting new way to learn to code using robots, drones and musical instruments. Swift Playgrounds is perfect for students and beginners learning to code with Swift™, Apple’s powerful and intuitive programming language for building world-class apps.

Apple says Swift Playgrounds 1.5 will let students control Bluetooth-connected bots including “LEGO MINDSTORMS Education EV3, Sphero SPRK+, Parrot drones and more.”

In the announcement, Craig Federighi says Swift Playgrounds already has over 1 million users around the world. Apple specifically details compatibility between Swift Playgrounds 1.5 and these products:

— LEGO MINDSTORMS Education EV3 are incredibly popular in schools around the world and give students the power to explore coding through real-life problem solving as they create and command their own robotic LEGO creatures, vehicles, machines and inventions. With Swift Playgrounds kids can code and interact with their creations’ motors and sensors.

— Sphero SPRK+, a popular robotic ball, rolls, turns, accelerates and changes colors. Sensors provide feedback when Sphero hits an obstacle, and all of it can be controlled with Swift code.

— Parrot’s Mambo, Airborne and Rolling Spider drones can take off, land, turn and perform aerial figures like flips, all under the control of code users create.

— UBTECH’s Jimu Robot MeeBot Kit lets kids program their buildable robot to walk, wave and dance.

— Dash by Wonder Workshop is an exciting, hands-on learning robot for students, designed to teach the fundamentals of coding, creative problem solving and computational thinking.

— Skoog is a tactile cube that enables children of all abilities to have fun exploring, creating and playing music with Swift code.

Cool stuff, albeit this begs the question: Where was anything this nifty when I was a kid?

Apple says the new version of Swift Playgrounds will be available starting Monday, June 5. Swift Playgrounds is available for free for the iPad and requires iOS 10.0 or later to install and run.

Via 9to5Mac and the App Store