Date: Thursday, June 17th, 2010, 03:18
You’re going to like this.
Even though it sounded like a bit of a pipe dream when it was described last year, the OnLive gaming service will launch on June 17th and allow Macs to play bestselling console titles such as Arkham Asylum or Assassin’s Creed II. Per Macworld, OnLive uses a cloud computing technology to process games and allow any Intel-based Mac to function as a high-end gaming machine.
Where the bottom line is concerned, the service gets a cut of every game downloaded, but also has secured funding through partnerships. The most pivotal of those is AT&T, which has teamed up to become an official partner of OnLive’s Founding Member Program. The program (available to qualified users for a limited time), includes a one-year free membership to the OnLive Game Service. Registration has begun at www.onlive.com/att today at 3:00 pm Eastern and ends on July 15. Members of the program can also sign up for an additional year for US$5 per month.
OnLive is currently offering a free trial in which users can download a 1MB client and can try out all the demos for free. You can “rent” a game for a small fee to try it out, or purchase the game directly from the service. The games range from casual to hardcore, and prices range from US$5 to US$59 for full purchases.
Launch titles will include Ubisoft titles Assassin’s Creed II, Tom Clancy’s Splinter Cell Conviction, and Price of Persia: The Forgotten Sands. From Square-Enix, Batman: Arkham Asylum, and Just Cause 2. From Electronic Arts, Dragon Age: Origins. Finally, from Take Two Interactive Entertainment, Borderlands. That’s quite a lineup of games that are not only hugely popular, but fairly recent.
While the potential to play high-end games on any Intel Mac is enticing, there are also lots of less-graphically intensive, casual games as well. Perlman cited Mad Balls, Defense Grid, Brain Challenge, and World of Goo as casual games that will appear on the service for download.
Additional games coming down the pipeline with unannounced release dates include: Sega’s Aliens vs. Predator and Alpha Protocol; Ubisoft’s Assassin’s Creed: Brotherhood, Driver San Francisco, and Shaun White Skateboarding; THQ’s Darksiders, Homefront, and Red Faction: Armageddon; Square-Enix’s Deus Ex 3, Kain and Lynch 2: Dog Days; Warner Bros. Interactive Entertainment’s F.E.A.R. 3 and LEGO Harry Potter: Years 1-4; and finally, 2K Sports MLB 2k10. The vast majority of these games have either come out in the last year or will be coming out in the next— and nearly all of them have never before appeared on the Mac.
Perlman is emphatic that his service will work on the Mac. “Every Intel Mac runs OnLive. We’ve tried them all,” he admits. That includes Mac minis, MacBooks, iMacs, and Mac Pros. Unfortunately, PowerPC Macs will not be supported by the service.
The only problem his team has encountered, Perlman concedes, is that the original release MacBook Air has a tendency to overheat but “you’ll encounter those same problems running a Flash video.”
The OnLive service will be launching for the Mac and Windows PC platforms on June 17 and after that you can “expect all games going forward to be Mac and PC.” Simultaneously launches on the service should be music to all Mac gamers’ ears.
For those who can’t wait that long, there’s a chance to sign up for the beta on the OnLive website. Oh, and for those who enjoy using game controllers, like the XBox 360 controller, you can with OnLive’s service. “They’re normally not compatible,” Perlman explains, “But we bridge the gap.”
Perlman claims that OnLive has had successful demos with the iPad, iPhone and iPod touch. One demo included the high-end sci-fi first person shooter Borderlands running on the iPad. “It works beautifully,” said Perlman.
Dropping by the OnLive booth, I was able to learn the following tidbits as well:
– The booth itself featured OnLive running well on current generation MacBook notebooks that had been closed but attached to power, Ethernet cables and USB controller peripherals. Titles like Red Faction: Guerilla ran without any latency.
– The company is doing a staggered launch and bringing more and more players online. Representatives said that the service had been in beta for months with thousands of users online and no significant delays were expected.
– OnLive is currently recommending a five megabit per second Internet connection. A utility available on the company’s web site allows this to be tested. In cases where the connection is too slow, users might want to look into a better connection through their Internet service provider.
– The company is currently running three data centers throughout the country via the Bay area (west coast), Dallas (midwest region) and Washington, D.C. Representatives said they’d like their data centers to be within 1,000 miles of their users.
– The client requires Mac OS X 10.6 or later to install and run.
– Players can purchase a Full Playpass to buy a game and then have unlimited use for the game, the game itself staying on OnLive’s cloud service and not downloading directly to the hard drive.
– Users can look in on other players’ games to observe gameplay, tactics, etc.