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iPhone Review

Review: Street Fighter IV for iPhone

By Joshua Simmons

If someone had told me over a year ago when I picked up Street Fighter IV for the consoles that I’d play a near identical version for my iPhone, I would have feared for my hands and the onset of arthritis from trying to play such a complex fighter on the small touch screen. Thankfully, Capcom decided to have mercy on my digits and took the time to adapt the controls to a more comfortable scheme. It is worth stating I am also continually surprised by the games that are being release on the iPhone, Street Fighter IV being the latest example with its gorgeous graphics and little to no slow down. Of course, being one to enjoy Street Fighter games, and Capcom’s latest offering, I had to download this iPhone iteration and check it out for myself. So, how does it measure up to its big brother counterpart?

As mentioned, the graphics are superb and transfer well to the iPhone screen. Capcom effortlessly translates the new graphically style they employed in the console versions for this port; these aren’t your Street Fighter II 16-bit graphics. Even more impressive is they manage to do so with no slow down, or lag. I currently own the iPhone 3G model, which is typically slower and gets the shaft when it comes to higher profile games, and Street Fighter IV runs as smooth as possible whenever I pick it up. A few details in the character models are lost to fit the resolution of the screen, but this is still one of the best looking iPhone games to date. The soundtrack and audio are also excellent and what one would expect from a Street Fighter game. Something I am also thankful for in this game, that most iPhone games I have played don’t do, is the screen being orientated so that my hand isn’t covering the primary speaker the audio is coming out of while I am playing.

The gameplay and control scheme have been wisely adapted for this version, saving the screen from being cluttered with buttons. Instead of six attack buttons (light, medium, and heavy), we are given just two: punch and kick. There is also an onscreen joystick, as well as a button for specials and one for SFIV’s focus attack. This simplifies the gameplay a bit, and may seem disappointing to the hardcore, but it allows for an ease of play on the iPhone that is needed yet still leaves room for exploration. For example, Supers and Ultras can now be pulled off by not only performing a specific combo, but also by simply moving the stick in a certain direction and hitting the SP button, or Ultra meter. Lastly, a nice touch to the game is the allowance for customization of the control layout by individual buttons, not to mention the ability to adjust the transparency of the on screen buttons; which is useful if you prefer to see more of the action.

As great as the game is on the iPhone, it is not without its flaws, however. It is difficult to decide if the US$10 price tag justifies the amount of content in the game. On one hand, the game’s presentation exceeds that of anything else on the iPhone, but on the other it is limited in just what the gamer is getting out of it. With an offering of only eight fighters for the iPhone version versus the 25 in the console iteration, and 35 in the recently released Super Street Fighter IV, the roster is petite by comparison. As far as the game modes are concerned, the offerings are also scarce. You can play solo, which includes tournament, free sparring, and training modes yet lacks any story, time attack or survival. There is also a versus option via Bluetooth, however you will need a friend with an “idevice” as well as the game to play with. More desirable would have been a wifi versus option, but it stands to reason that it is just not possible at this time unfortunately. The game also lacks any unlockable extras, somewhat dampening its replayability.

Despite these few flaws and gripes, Street Fighter IV is an excellent game for the iPhone that offers something for everyone. The load screens can be a little too lengthy at times, but it is still easy to just pick up and jump into a fight while on the go. Regardless of a simplified interface and limited roster, the hardcore will be for the most part pleased with this offering. The graphics and audio are superb, and at just US$9.99, this is a most own game that will show off the power of your particular idevice. If anything, Street Fighter IV makes me even more excited to see just what else is in store for Apple mobile gaming in the future, especially considering the potential power of the soon-to-be announced 4th gen iPhone. Perhaps we will even be seeing a mobile version of Super Street Fighter IV? One can only hope.

Based on a 1 out of 5 point rating system, I would give Street Fighter IV for the iPhone a 4 out of 5.

One reply on “Review: Street Fighter IV for iPhone”

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