Possible low-cost iPhone mock ups surface, add to speculation

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Date: Thursday, July 11th, 2013, 06:46
Category: iPhone, Pictures, Rumor

The rumor of a low-cost iPhone lives.

And occasional photos of mock ups tend to keep it alive.

Per 9to5Mac and Gizmodo, a series of mock ups of the new iPhone from Martin Hajek have surfaced. The design doesn’t stray too far from what’s been seen and heard in the past, but the color choices seem to be influenced by Apple’s recently announced iOS 7 update.


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In addition to these new concept photos, some new high-resolution photos of the back shells for the purported cheaper iPhone have leaked. While these images can’t presently be verified, they represent the thought as to what a low-cost iPhone would look like.

Stay tuned for additional details as they become available.

iOS 7 beta 3 shows improved “2x” mode on non-Retina iPads

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Date: Wednesday, July 10th, 2013, 08:08
Category: iOS, News, Software

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Ok, this could come in handy.

Per MacRumors, one of the more subtle changes reported in Apple’s iOS 7 beta 3 released to developers yesterday is a move to leverage the Retina assets included in iPhone-only apps to improve the viewing experience in “2x” mode on non-Retina iPads such as the iPad mini and the iPad 2.

Since the launch of the iPad, Apple has supported the use of iPhone-only apps on its tablet platform, allowing users to toggle between a “1x” mode where the app appears in an iPhone-sized window in the center of the iPad screen and a “2x” mode where pixels are doubled to allow the app to fill more of the iPad’s screen. But up until iOS 6, this 2x pixel doubling has been performed on the non-Retina iPhone versions of the apps for non-Retina iPads, expanding a 480×320 app to fill a 960×640 space on the iPad display and resulting in jagged text and blurry images.

With the advent of Retina displays on the iPhone supporting apps at 960×640, Apple moved to take advantage of those higher-quality assets to provide a better viewing experience on the iPad for those apps that do not have native iPad interfaces. Since the introduction of the third-generation iPad last year, Apple’s Retina iPads have been able to tap into the Retina assets in iPhone apps to display higher-quality 2x apps, and with iOS 7 beta 3 Apple has now brought that capability to its non-Retina tablets.

Interestingly, on the latest iOS 7 beta, users are no longer even presented with a 1x/2x toggle on non-Retina devices such as the iPad mini, and iPhone apps are instead presented simply as 2x apps taking advantage of Retina assets included in the app package. The result is a much better looking 960×640 app on the iPad’s 1024×768 screen. Retina iPads have not, however, seen any changes to their handling of iPhone apps and continue to offer the 1x/2x toggle.

Apple’s move to leverage the Retina assets in iPhone apps by default is essentially identical to the strategy used by RetinaPad, a jailbreak tweak that provided owners of non-Retina iPads with the higher-quality 2x scaling. That tweak had gained new popularity with the release of the non-Retina iPad mini late last year, but with Apple now building that support directly into iOS 7, all users will be able to take advantage of the higher-quality experience.

Apple announced back in March that as of May 1, it was requiring all app submissions and updates to support both Retina displays and the iPhone 5′s taller display, pushing developers to support Apple’s latest devices. The Retina support requirement also allows more apps to take advantage of the new 2x improvements for non-Retina iPads in iOS 7.

Stay tuned for additional details and if you’ve gotten a chance to play with the third iOS 7 beta, please let us know what you think of it in the comments.

Beta code hints at 120 frames-per-second camera feature for iOS 7

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Date: Wednesday, July 10th, 2013, 06:42
Category: iOS, News, Software

This could lead to something really interesting.

Per 9to5Mac, a new camera feature referred to as “Mogul” was allegedly discovered in the third beta of iOS 7. Tests suggested that the new software feature will allow video recording of 120 frames-per-second (fps) at an unknown resolution.

The addition of 120fps video would allow a future iPhone to offer crisp detail when playing videos back in slow motion. Such functionality is popular with sports cameras such as the wearable GoPro Hero3.

While the 120fps feature remains a secret, Apple has already revealed to developers that iOS 7 will give them the ability to record 60fps video with their iPhone applications.

There are currently applications on the iOS App Store, such as SloPro, which simulate high framerates in recording. However, in iOS 6, developers are not able to capture raw video at anything greater than 30 frames per second.

The addition of 120fps video in this year’s anticipated iPhone upgrade would allow Apple to stay on par with Samsung’s latest flagship handset, the Galaxy S4. That handset also offers super-slow-motion video capture capabilities with 120fps recordings.

This year, Apple has run an ad touting the fact that the iPhone is the most used camera in the world. And last year, the company promoted the new panorama capture feature that debuted in iOS 6.

However, hints of 120fps support in iOS 7 are not necessarily proof that the feature will appear in the next iPhone. For example, elements of an unfinished panorama feature were discovered in iOS 5 in 2011, more than a year before Apple would actually add it.

Stay tuned for additional details as they become available.

Review: Injustice: Gods Among Us

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Date: Tuesday, July 9th, 2013, 11:20
Category: iOS, Review, Software, Software

Injustice: Gods Among Us iOS Review
By Mr. S

Yahtzee of Zero Punctuation famously asked his viewers to name one game that has had a fun amor/item/weapon degradation mechanic. He only gives us a millisecond to think about it, but I still can’t think of one. Of course, these mechanics are essential to certain kinds of gameplay scenarios. They make simulation games like Arma feel alive, and games like S.T.A.L.K.E.R feel incredibly dangerous. My point is they have their place, and have proven to be an essential part in bringing out a certain types of emotions from players.


Level up your characters to equip cool attacks like the Green Lantern's girder...

Level up your characters to equip cool attacks like the Green Lantern’s girder…


You know what doesn’t have its place in fun video games? Ridiculous fake currencies and obvious ploys to milk the customer for every dime they have. And for what? So I can use Batman in your second rate, slapped-together clone of about three other games on iOS?

Maybe I should back it up a little.

Injustice: Gods Among Us is a iOS tie in to a very good game for Xbox 360, PS3, and WiiU console created by NetherRealm Studios. You remember those guys, right? Ed Boon took a bunch of Mortal Kombat veterans from the collapse of Midway and bought the rights to Mortal Kombat and created a very deep and brutal game with a very original title called “Mortal Kombat” back in 2011 which actually became a fighting game on par with Street Fighter 4 as one of the finest of this generation. NetherRealm also made the iOS game Batman: Arkham City Lockdown, and it’s clear that the modified Unreal engine they created for that game was repurposed for Injustice.

Normally, that’s a great time to build on what worked and fix what didn’t. Refine the already solid touch screen fighting mechanics so they are perfect, and innovate on new ways to add variety to the formula. That was not the focus for Injustice. The focus was building a compulsion loop that ultimately drives you to purchase the ridiculous currency so you get to play with the characters they showcase in the game’s intro video.


Pick and choose from your favorite D.C. heroes to fight with.

Pick and choose from your favorite D.C. heroes to fight with.


As an experiment, I attempted to play the game without purchasing any currency. I wanted to see if Injustice: Gods Among Us was really “free to play”. By that I mean, can I enjoy this game just as much as any other game without spending money? Will the refusal to give this game money make my experience suck? In a word: absolutely, but to elaborate, it was evident after the first hour that I was not going to get anywhere without a substantial amount of ludicrous “coins”. I ran into a situation where the only way I could proceed is to use all the coins I had earned on the three characters that I started off with and had leveled up, but the only way to get the cool characters with incredible powers is to save up enough coins to buy the equally ludicrous “booster packs” (and by enough coin I mean 100,000+…) To give you an idea of how hard that is to attain I was able to amass over 50,000 after eight hours of play. That number hovered at 50,000 for a very long time because you get only a fraction of the experience points and no coins for replaying past stages.

Let me put all of this in perspective. Imagine Tekken 3 with most of its characters behind paywalls? Imagine how crappy Gran Turismo would be if you couldn’t re-race championships for cash to buy new and better cars? It is true that GT does not give you the same huge payout each time, but you do make progress in a matter of minutes, whereas Injustice tasks the free player to endure hours of monotony. Imagine GT sticking you with a Ford Probe until you fork out some cash? Unthinkable! And yet, in the mobile realm, this is common practice. For those asking why, the answer is simple. “Gamers” as we know them are not the target market for this kind of game. It’s the casual players that are in the crosshairs.


Remember to level up your characters' attacks and attributes after each victory.

Remember to level up your characters’ attacks and attributes after each victory.


It just happens that Injustice also forgets them in its rush to iOS gold. Had you not read the comics or played the console game you would have no clue why there are “Insurgent” or “Regime” versions of Solomon Grundy. “Who the hell is Solomon Grundy?”, you ask. Don’t bother trying to find out on your so-called “card” because you get jack-diddly for context. No bios, no explanations for the setting, no information about their comic origin? Zip. Just a number for damage and a price tag. Fun card!

The real crime of it all is that underneath all this bull, this blatant and game-breaking monetization, there’s a good game. A game that, with a bit more polish, some multiplayer, and the complete removal of all this microtransaction mess for a clean US$5.99 price tag, could be one of the best best 3D touch based fighting games on iOS.

Back in my home state we had a little thing called the Iona Free Fair. It didn’t cost you anything to get in the door, but if you wanted to park, go on any rides, or, dare I say, eat food, it was insanely expensive. I don’t think I need to tell you what word often replaced “free” when the fair came up in conversation.


The real crime: You're not going anywhere without throwing a few bucks in to snag character upgrades along the way...

The real crime: You’re not going anywhere without throwing at least a few bucks in to snag character upgrades along the way…


Injustice is the Iona Free Fair of mobile titles. Make sure to get a tape recorder close to Ed Boon on his deathbed, because I’m almost certain the man who has created some of the best fighting games in history would agree: It’s not up to NetherRealm’s sparkling standards.

Injustice: Gods Among Us is available for free and requires iOS and requires iOS 5.0 or later to install and run.

Apple releases Mavericks Developer Preview 3 to developer community

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Date: Tuesday, July 9th, 2013, 08:38
Category: News, Software

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Mavericks is coming…

Per MacNN, Apple has posted OS X 10.9 Mavericks Developer Preview 3 on Monday. While it is too soon to notice any significant changes or improvements, the beta is focused on compatibility and performance issues, as well as integrating the forthcoming “iCloud Keychain” feature. The update is still dealing with assorted known issues, including some that render it incompatible with even the last Mavericks and iOS 7 betas. Installation on production machines remains strongly discouraged.

The update, which is just over 1GB in size, doesn’t support virtual machines made by VMWare Fusion, nor does Adobe’s After Effects CS6 work properly. A number of functions in DP3 are not backwards-compatible with previous versions — such as new Fusion Drive volumes, screen recordings, Recovery Partition reinstalls and iCloud Keychain. The latter, an expansion of the ability to sync keychains between devices, still has a number of serious known issues.

The iCloud Keychain proposes to move the centralized storage of secure passwords, website usernames and other important data to iCloud, with entries encrypted using 256-bit AES. This enables users to take more advantage of the built-in Password Generator that creates unmemorable complex passwords for online accounts, since users don’t have to remember the password itself, just the one master password that unlocks the keychain and can be used across any devices the user has.

The release notes refer to issues with QuickTime Player, Aperture, Photoshop, Maps and others. The new update does include a newer version of OpenSSH, 6.2p2, but also lists a number of odd bugs such as “the headphone port on the new 2013 MacBook Air will not operate unless headphones are present at boot” and “on some machines, frequently sleeping and waking may result in the machines restarting,” indicating that the latest release is still far from being ready for public consumption. Migration from Windows is still not supported, and network migration from earlier versions of OS X requires a Migration Update (for Snow Leopard and later) that is only available from the Mac Dev Center.

The forthcoming Mavericks promises users long-requested features such as Finder Tabs and better multi-monitor support, extensive efficiency routines that should prolong battery life, improved Maps, a faster Safari, iBooks for the Mac and many other new and improved features. It is expected sometime in the early fall, although no exact release date has been released.

Stay tuned for additional details as they become available.

Apple releases iOS 7 beta 3, adds extensive changes across the board

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Date: Tuesday, July 9th, 2013, 07:50
Category: iOS, News, Software

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The third iOS 7 beta is out, complete with a fairly massive list of updates and changes.

Per AppleInsider, Apple Apple on Monday released the third beta build of iOS 7 for iPhone, iPad and iPod touch to its development community for testing, addressing pre-release bugs related to a range of issues, including Messages, iCloud and AirPlay.

Those with authorized Apple developer accounts can update their devices directly through the Software Update section of the built-in Settings application. Monday’s launch confirms an earlier rumor that Apple planned to follow a two-week release schedule.

The third beta includes the following fixes and changes:
The third beta is said to address a number of issues that previously existed when using Apple’s iCloud services. Specifically, users familiar with the accompanying release notes said a number of problems associated with the new iCloud Keychain feature have been fixed in beta 3. Issues that also existed with Find My iPhone and Bookmarks toggles have reportedly been addressed.

Apple also indicated to developers that it has fixed an issue in the Messages application that would present an empty message list on a clean install of iOS 7. Another issue that would cause Messages to crash when viewing attachments on two separate threads has also been addressed.Fixes in iOS 7 beta 3 are wide ranging, covering issues with push notifications, iCloud Keychain, Messages, and Newsstand.

Developers testing iOS 7 beta 3 will also no longer be prompted with authorization alerts when Newsstand background downloads using HTTP basic or digest authentication are initiated.

The latest beta also squashes a bug that would not save per-app settings in the Background App Refresh option in Settings. In addition, an issue that would not respect custom Passcode Lock and Auto-Lock settings has been fixed.

Apple has also reportedly addressed a common issue where some apps may receive either duplicate push notifications, or no push notification at all. The app switcher has also been updated to show all suspended apps, Apple told developers.

Finally, a bug that would not allow Reminders to work with VoiceOver functionality is said to have been addressed.

As before, Apple has warned users that the second beta “should only be deployed on devices dedicated for iOS 7 beta software development.” The prerelease software is not intended for use among the general public.

As such, a number of known issues are said to remain in iOS 7 beta 3 in a range of applications, including Calendar, Contacts, Notes, Safari, Passbook and more.

The second iOS 7 beta was provided to developers two Mondays ago, on June 24. It added new voice options for Apple’s Siri personal assistant software.

Apple gave developers the first beta of iOS 7 a month ago at its annual Worldwide Developers Conference. That was also the first time the world, outside of Apple’s team, got to see a major design overhaul for the platform.

If you’ve gotten your hands on the new iOS 7 beta and have any feedback to offer, please let us know in the comments.

Apple offers popular apps at deep discounts, for free as App Store nears fifth anniversary on July 10th

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Date: Monday, July 8th, 2013, 06:54
Category: News, Software

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With the fifth anniversary of the iOS App Store approaching, a number of high-ranking apps will become free for a period of time.

According to The Verge, an unknown number of iOS apps are now free to download for both the iPhone and iPad, with titles spanning across genres and price ranges.

Games like Badland, Infinity Blade II, Superbrothers: Sword and Sworcery EP, Tiny Wings, and Where’s My Water? are all complimentary, while other apps include Barefoot World Atlas, Day One, Over, and Traktor DJ for iPad. With the price slashing, users can save anywhere from US$0.99 to US$19.99.

While Apple has yet to make an official announcement regarding the free app selection, or collect them into a dedicated App Store section, it is thought that the move is in celebration of the digital storefront’s upcoming fifth anniversary on July 10.

The company sent out a poster last week detailing a timeline of major App Store milestones, including explosive growth that saw 1 billion downloads in 2009, 10 billion in 2011, and 50 billion this past May. Apple also noted that the store has generated more than US$10 billion for app developers to date.

Stay tuned for additional details and if you’ve noticed a cool iOS app that’s free or discounted on the iOS App Store, please let us know in the comments.

Apple, Time Warner close in on Apple TV content deal

Posted by:
Date: Wednesday, July 3rd, 2013, 10:32
Category: Apple TV, News

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It never fails to have good content available for your customers.

Per Bloomberg, Apple and U.S. cable company Time Warner are closing in on a deal that will give subscribers access to cable channels via Apple TV, which also claims the Cupertino company has taken on Hulu media marketing chief Pete Distad to help secure content, according to one report.

Citing sources close to the story, Bloomberg reported Tuesday that Apple and Time Warner plan to announce the agreement in the coming months once a deal has been solidified. It is unknown what channels will be offered if and when a deal is finally struck, but access will likely be for existing cable subscribers only.

While a Time Warner Cable spokesperson said the company has “no agreement with [Apple],” it has similar content deals in place for Roku’s set-top box, as well as Microsoft’s Xbox game console. The company already allows subscribers to watch certain channels on iOS devices with its TWC TV app, which is also available for Android.

In addition to the Time Warner arrangement, the publication claims Apple has hired Hulu’s now former vice president of marketing and distribution Pete Distad to help executives with upcoming negotiations with media and cable companies.

No further details were divulged regarding the executive’s hire, but Distad’s bio on Hulu’s website says he is in charge of “subscriber acquisition and retention, paid, on-channel, and brand marketing, distribution and promotional partnerships, and content marketing.”

Apple has become more aggressive in acquiring content for its Apple TV “hobby,” most recently adding channels HBO GO, WatchESPN, and more to the small streaming device.

Stay tuned for additional details as they become available.

Apple to hold Q3 earnings conference call on Tuesday, July 23rd

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Date: Tuesday, July 2nd, 2013, 06:21
Category: Finance, News

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The numbers tell the truth.

Per MacNN, Apple will hold its next quarterly earnings call with investors on Tuesday, July 23, where it will discuss its fiscal third-quarter results. According to its own estimates, it expects to report between US$33.5 billion and US$35.5 billion, a drop from the previous quarter but a realistic figure in light of no refreshed iPad or iPhone, the two primary drivers of Apple’s income. While the latest MacBook Air revision has garnered significant praise for its various improvements, it emerged at the very tail end of the quarter and thus didn’t influence sales.

Possibly affecting sales of other Apple products is the expected drop in sales that comes ahead of new iOS device models. Apple has already said that new products will be coming this fall, which is taken to mean the latest iPhone, iPad and possibly some entirely new devices — including a long-rumored Apple television or smartwatch. Another keenly-anticipated release is the acceptance of the new iOS 7, not to mention the long-overdue Mac Pro overhaul, which will test how professional users will adapt to the re-designed machine. Primarily, however, investors will be watching to see if Apple can continue its remarkable iOS platform US sales growth in the face of competition and a lack of any new product in the quarter.

In the previous quarter, Apple saw both good news and bad: revenues were up, as were iPad and iPhone sales (above analysts’ predictions), but Mac sales were basically flat and net profit was down slightly for the first time in a decade, a trend that is expected to have continued over the past three months. Analysts have reported that Apple has ordered fewer iPhones for the upcoming quarter, signalling that it expects further erosion of iPhone sales ahead of its eventual announcement of the next model.

Margins are expected to be around 36 percent, with operating expenses bubbling just under US$4 billion. The conference call is schedule to take place at 2PM Pacific/5PM Eastern on July 23.

Stay tuned for additional details as they become available.

iOS 7 build shows new Accessibility option to control devices via head movements

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Date: Thursday, June 27th, 2013, 09:30
Category: iOS, News, Software

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Ok, this could be interesting.

Per MacRumors, a new feature has been pointed out for Apple’s upcoming iOS 7 operating system that, via an Accessibility menu, allows iPhone users to control their devices using head movements.

The option can be found in the Switch Control area of the Accessibility menu, which is designed for users who need assistance with physical and motor movements.

Switch Control allows you to use your iPhone by sequentially highlighting items on the screen that can be activated through an adaptive accessory.

With the feature activated, specific movements can be used to correspond with actions. For example, the setting can be programmed to allow a left head movement to activate a tap, while a right head movement can be programmed to perform to another function.

Users can also make the left or right head movement act as a home button, start Siri, open Notification Center, open the App Switcher, decrease volume, increase volume, or simply tap.

It is important to note that Switch Control head movements are a beta function and should be used with caution, as the setting disables touch input.

Apple has always had a heavy focus on accessibility, and over the years has worked to provide accessibility options for vision, hearing, motor skills, and learning, turning the iPad and the iPhone into fully featured assistive devices. iOS 7 promises to bring even more accessibility options, further increasing the utility of Apple’s devices.

Stay tuned for additional details as they become available.