iPhone 4 preorders rescheduled to arrive on July 2nd

Posted by:
Date: Wednesday, June 16th, 2010, 07:09
Category: iPhone, News

Following yesterday’s interesting events in which Apple sold out of launch day preorders for the upcoming iPhone 4 handset, new orders from the company’s website are now said to ship by July 2, more than a week after the handset’s launch date.

Per AppleInsider, the delay for those who didn’t get in on the first round of preorders applies to both the 16GB and 32GB capacities of iPhone 4. Customers can only preorder the black model, as the white iPhone 4 is currently unavailable for any reservation.

As this is happening, the iPhone 3GS is still marked for delivery on the June 24th launch date.

Apple’s update follows news on Tuesday from AT&T, the exclusive wireless provider of the iPhone in the U.S., which also sold out of its launch day allotment. New orders placed directly through AT&T will not arrive until June 25th or later, “depending on when the order is placed,” the company said.

AT&T revealed that the first day of preorders for iPhone 4 was the busiest online sales day in the company’s history. The company’s systems had difficulty authorizing existing customers for upgrades, and Apple also began rejecting callers from its 800-MY-APPLE number.

E3 2010: Here We Go

Posted by:
Date: Monday, June 14th, 2010, 05:34
Category: Announcement

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Ladies and gents, I’ll be flying to Los Angeles tonight to cover E3 2010 for the next several days following up on games coming to the Mac, iPhone, iPad, iPod touch, where developers think OnLive might be going, what’s in the works with iOS 4.0, etc.

But mainly I’ll be in Los Angeles. Which is part of California. Which, according to my D.C.-accustomed brain, is due to fall into the ocean, catch fire, explode or be attacked by giant monsters.

All of these things may in fact occur simultaneously while I’m there.

Before my flight leaves, I’m taking requests as to what you want me to look into, what questions you want me to ask and who you’d like me to hit up with your questions.

So, just shoot me a line here and I’ll do everything I can while I’m out there to make sure I cover your topic to the fullest extent possible.

In the meantime, I proudly present what can only be described as the most ill-conceived computer/privacy protection accessory ever created:


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AT&T reveals customer protection plan for recent iPhone 3GS buyers

Posted by:
Date: Friday, June 11th, 2010, 08:42
Category: iPhone, News

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For those of you who recently snagged an iPhone 3GS at the old price of US$199 for the 16GB model or US$299 for the 32GB model (the two models having been lowered to US$149 and US$199, respectively with a US$99 8GB model being the last to go), AT&T is said to be offering a “one-time Customer Price Protection” plan, giving credit for the difference.

Per modmyi.com, customers who purchased a 3GS between May 7th and the 14th are said to have until June 14th to visit their AT&T store and claim US$50 off the cost of a 16GB phone, or $100 off of a 32GB model. For those who made a purchase between May 15th and June 7th, a 30-day window should be in effect. Alternately, customers within either timeframe (including buyers of the iPhone 3G) can go without a discount and trade in towards an iPhone 4.

A new flyer reveals that AT&T plans to open its retail locations at 7AM on June 24th iPhone 4 launch. Some restrictions apply, namely that new AT&T customers will only be able to buy one phone and activate one line on that day. Existing subscribers will be able to buy one phone per active number.

Stay tuned for additional details as they become available.

QuickerTek releases Apple Juicz external battery for iPad

Posted by:
Date: Thursday, June 10th, 2010, 10:31
Category: Accessory, iPad, News

Accessory maker QuickerTek has announced a new line of external batteries via its
Apple Juicz for iPad. The unit, a 9400mAh lithium polymer battery is claimed to be rated for over 2000 charge cycles with the web site claiming that the battery pack adds an additional 20 hours of usage time for the iPad with each charge.

The pack features advanced safety circuitry with failsafe protection, temperature and charge/discharge controls and automatic cell balancing. Per iPodNN, the Apple Juicz can fully recharge an iPad in three hours, while a second USB port can charge a second device such as an iPhone or iPod touch. It can power any USB-chargeable device, but has special circuitry guaranteeing compatibility with Apple’s range of products.

The battery is housed in a machined aluminum case with an anodized finish. The design also integrates a 10-LED gauge that allows users to quickly view the remaining battery power.

The Juicz for iPad is now shipping for US$250 and includes a year’s warranty with parts and labor.

Apple renames “iPhone OS 4″ to “iOS 4″, ships gold master candidate

Posted by:
Date: Tuesday, June 8th, 2010, 03:27
Category: News, Software

As Jason mentioned on the podcast last night, Apple has officially changed the name of the long-anticipated iPhone OS 4.0 to “iOS 4″. The new operating system, which currently powers iPhones, iPads and iPod touch devices, will be available for free on June 21st.

Per AppleInsider, iOS 4 it will be a free update for eligible iPod touch users (iOS 4 is not available for the first-generation device) when the operating system arrives on June 21st.

After asking attendees to turn off their laptops and portable Wi-Fi hotspots in order to get a working connection during yesterday’s keynote, Jobs demonstrated the ability of the iOS to run Pandora in the background to stream Internet radio.

Jobs also showed off the unified inbox in the phone’s Mail application, as well as threaded messages.

The chief executive also put applications into automatically created folders, as had been revealed in the initial unveiling of the new operating system. Folders can be renamed, and they can also be placed in the dock.

iOS 4 also adds support for Microsoft Bing for search, although Google will remain the default option. Jobs touted that Bing uses HTML5 for its mobile search results.

The golden master candidate of iOS 4 is available for developers beginning immediately.

AT&T offers early upgrade dates to customers

Posted by:
Date: Monday, June 7th, 2010, 10:34
Category: iPhone, News

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Just hours ahead of Apple’s anticipated fourth-generation iPhone announcement, AT&T has begun moving some customers’ upgrade eligibility dates forward to allow them to buy Apple’s latest handset.

Per AppleInsider, a number of users have reported that their eligibility for an iPhone upgrade has been updated, allowing them to buy Apple’s next-generation iPhone as soon as it goes on sale, fully subsidized with a 2-year contract agreement.

Customers can see their upgrade eligibility by logging into their account on the AT&T website and selecting “Check Upgrade Options.” Upgrade status can also be checked by dialing *639# from the iPhone.

“As a valued customer, we can offer you an upgrade with a new 2-yr commitment and an US$18 upgrade fee,” AT&T’s message to eligible iPhone owners reads.

Though U.S. iPhone customers must sign a two-year contract with AT&T in order to receive the iPhone at a subsidized price, the wireless carrier frequently offers faster upgrades for its highest paying customers. Those with more services and a higher monthly bill typically are not required to wait the full two years before they become eligible.

Screen shot via TUAW

AT&T previously revealed that generally speaking, customers who spend more than $99-a-month per line are eligible for an upgrade between 12 and 18 months into their contract.

The latest round of upgrades follow previous updates by AT&T in May, when some users saw their upgrade eligibility date moved up by months, to June 21, 2010.

Moving up customers’ upgrade dates is the same approach AT&T has taken in the past. Last year, the wireless carrier offered early iPhone 3G adopters the opportunity to purchase an iPhone 3GS as the same $199 and $299 price points as new customers.

Review: Street Fighter IV for iPhone

Posted by:
Date: Friday, June 4th, 2010, 05:01
Category: iPhone, Review

By Joshua Simmons

If someone had told me over a year ago when I picked up Street Fighter IV for the consoles that I’d play a near identical version for my iPhone, I would have feared for my hands and the onset of arthritis from trying to play such a complex fighter on the small touch screen. Thankfully, Capcom decided to have mercy on my digits and took the time to adapt the controls to a more comfortable scheme. It is worth stating I am also continually surprised by the games that are being release on the iPhone, Street Fighter IV being the latest example with its gorgeous graphics and little to no slow down. Of course, being one to enjoy Street Fighter games, and Capcom’s latest offering, I had to download this iPhone iteration and check it out for myself. So, how does it measure up to its big brother counterpart?

As mentioned, the graphics are superb and transfer well to the iPhone screen. Capcom effortlessly translates the new graphically style they employed in the console versions for this port; these aren’t your Street Fighter II 16-bit graphics. Even more impressive is they manage to do so with no slow down, or lag. I currently own the iPhone 3G model, which is typically slower and gets the shaft when it comes to higher profile games, and Street Fighter IV runs as smooth as possible whenever I pick it up. A few details in the character models are lost to fit the resolution of the screen, but this is still one of the best looking iPhone games to date. The soundtrack and audio are also excellent and what one would expect from a Street Fighter game. Something I am also thankful for in this game, that most iPhone games I have played don’t do, is the screen being orientated so that my hand isn’t covering the primary speaker the audio is coming out of while I am playing.

The gameplay and control scheme have been wisely adapted for this version, saving the screen from being cluttered with buttons. Instead of six attack buttons (light, medium, and heavy), we are given just two: punch and kick. There is also an onscreen joystick, as well as a button for specials and one for SFIV’s focus attack. This simplifies the gameplay a bit, and may seem disappointing to the hardcore, but it allows for an ease of play on the iPhone that is needed yet still leaves room for exploration. For example, Supers and Ultras can now be pulled off by not only performing a specific combo, but also by simply moving the stick in a certain direction and hitting the SP button, or Ultra meter. Lastly, a nice touch to the game is the allowance for customization of the control layout by individual buttons, not to mention the ability to adjust the transparency of the on screen buttons; which is useful if you prefer to see more of the action.

As great as the game is on the iPhone, it is not without its flaws, however. It is difficult to decide if the US$10 price tag justifies the amount of content in the game. On one hand, the game’s presentation exceeds that of anything else on the iPhone, but on the other it is limited in just what the gamer is getting out of it. With an offering of only eight fighters for the iPhone version versus the 25 in the console iteration, and 35 in the recently released Super Street Fighter IV, the roster is petite by comparison. As far as the game modes are concerned, the offerings are also scarce. You can play solo, which includes tournament, free sparring, and training modes yet lacks any story, time attack or survival. There is also a versus option via Bluetooth, however you will need a friend with an “idevice” as well as the game to play with. More desirable would have been a wifi versus option, but it stands to reason that it is just not possible at this time unfortunately. The game also lacks any unlockable extras, somewhat dampening its replayability.

Despite these few flaws and gripes, Street Fighter IV is an excellent game for the iPhone that offers something for everyone. The load screens can be a little too lengthy at times, but it is still easy to just pick up and jump into a fight while on the go. Regardless of a simplified interface and limited roster, the hardcore will be for the most part pleased with this offering. The graphics and audio are superb, and at just US$9.99, this is a most own game that will show off the power of your particular idevice. If anything, Street Fighter IV makes me even more excited to see just what else is in store for Apple mobile gaming in the future, especially considering the potential power of the soon-to-be announced 4th gen iPhone. Perhaps we will even be seeing a mobile version of Super Street Fighter IV? One can only hope.

Based on a 1 out of 5 point rating system, I would give Street Fighter IV for the iPhone a 4 out of 5.

Additional fourth-generation iPhone component pictures surface

Posted by:
Date: Thursday, June 3rd, 2010, 05:41
Category: iPhone, Pictures

An additional set of component pictures claimed to be from Apple’s forthcoming fourth-generation iPhone once again show a white external casing, this time with a previously unseen white back panel.

Web site PowerBook Medic obtained images of both the front and back panels for the newly designed casing. While the shown front panel matches what was previously pictured online, the back of the device shows space for a camera flash and a larger camera lens, as were found in the black models that were publicly disassembled.

The white back panel, covered with a plastic seal, lacks any markers that might indicate the storage capacity of the new device, and it does not feature a model number, suggesting it is still a prototype and not the final product.

The parts do clearly show the side-facing slot for a micro-SIM card, and the device’s previously revealed metal sides. The front panel also features a spot for a forward-facing camera.

Last month, the first glimpse of a white next-generation iPhone was seen when an alleged part was obtained. The same site later placed the white front panel atop other components to give an idea of what the device might look like when it is finally released.

Previous reports said the back panel is made of glass or a similar material designed to help improve reception of Apple’s next-generation handset.

Apple is expected to introduce its fourth-generation iPhone next week at the company’s annual Worldwide Developers Conference. The event will kick off on Monday, June 7th, with a keynote hosted by Apple co-founder Steve Jobs.


Verizon spokeperson confirms no iPhone for the immediate future

Posted by:
Date: Thursday, June 3rd, 2010, 05:53
Category: iPhone, News

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The mighty Beet.TV posted an interview yesterday in which Verizon spokesperson John Johnson confirmed that the iPhone is definitely not coming to Verizon, at least anytime soon. “Verizon has no plans to carry the iPhone in the immediate future, but you’ve got to look at the incredible excitement around the Android devices.”

Johnson then went on to extoll the virtues of Verizon’s network improvements and the Android OS.

Until then, we’ll see what Apple has to offer at WWDC in a few days before the rumor mill begins anew…

AT&T revises calling plans, announces tethering for iPhone OS 4.0

Posted by:
Date: Wednesday, June 2nd, 2010, 05:54
Category: iPhone, News

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AT&T will be transitioning away from unlimited data plans beginning June 7th according to AppleInsider, the company introducing tethering, iPad 3G data plans capped at 2GB per month and slightly lower pricing.

The company announced this week that a new data plan for iPhone owners, dubbed “DataPro,” will be offered starting June 7th, providing 2GB of data for US$25 per month. Tethering will be available for an additional US$20 per month, and lets customers use their handset to share Internet connectivity with another device, such as a laptop. Tethering will be available this summer when iPhone OS 4.0 is released.

AT&T will also offer a less expensive data plan, called “DataPlus,” which offers 200MB for US$15 per month. The carrier noted in its press release that 65% of its smartphone customers use less than 200MB per month, while 98% use less than 2GB per month.

Customers who near their cap for the month will be sent a text message notifying them when they reach a certain usage level. For customers who exceed the cap, an extra 1GB in the DataPro plan costs US$10, and an extra 200MB in the DataPlus plan runs US$15.

Current AT&T customers are not required to switch to the new plans and sacrifice their unlimited data, but can do so without a contract extension.

AT&T also announced that it would discontinue its existing US$29.99-per-month unlimited 3G data plans for the iPad for new customers. This plan will be replaced by a no-contract plan that runs US$25 a month for 2GB of data. Customers who have the existing unlimited plan are not required to change.

Plans for voice and texting through AT&T will remain unchanged after June 7.

AT&T has long hinted that changes to its unlimited data plans were coming, as the company has faced network issues and bandwidth problems. The carrier has sought ways to encourage the heaviest bandwidth consumers to reduce or modify their usage of the AT&T network.

Last December, one AT&T executive said he believed it was inevitable that users who utilize more bandwidth than their share will have to pay more than the rest. At the time, the company said that 40% of the network capacity for AT&T is used by just 3% of smartphone users. Other reports have alleged that the average iPhone user consumes 10 times the bandwidth of a typical smartphone user.

Stay tuned for additional details and let us know what you make of this in the comments.