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Users Report Window Rendering Bug on MacBooks Under Mac OS X 10.6.X

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As much as you may like Mac OS X, there may still be some bugs to hash out. Per CNET, several MacBook users have reported experiencing a problem in OS X where the system shows areas of graphics corruption around windows. The corruption appears to be a black area of blocky lines in no particular pattern, and seems to be in the area of the window’s shaded region, moving with the window when it is moved.

GMA3100GraphicsCorruption

The behavior seems to be specific for computers that are running Intel GMA X3100 graphics chipsets. It started occurring with Mac OS X 10.6 for some people, though for others the 10.6.1 update spurred the problem, and as of the latest 10.6.2 release this problem has not been addressed. The issue seems to happen most when multimedia files are being played, especially with beta versions of Adobe flash are being used. From user descriptions, the problem seems to stem from a bug waiting to be fixed in the Mac OS X 10.6 operating system.

Recent reports suggest Apple is working on significantly improving support for more OpenGL 3.0 functions and extensions in OS X 10.6.3, which implies Apple will be updating the graphics drivers in the next update. Hopefully the bug that is causing this problem will be addressed then.

In the meantime, you can try the following fixes and workarounds:

– Reset PRAM and SMC.

– Boot into safe mode and clear caches with OnyX or other maintenance utility.

– Try a different user account.

– Try different graphics settings (bit depth, resolution).

This glitch won’t hurt anything and only affects the MacBook’s rendering of window shadows, which can still be interacted with normally. If you’ve seen this issue on your end and found your own fix or workaround, please let us know.

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