Tag: Quadra

  • System7.app allows for web-based System 7 emulation

    System7.app allows for web-based System 7 emulation

    This is really cool.

    Developer Mihai Parparita’s web-based Infinite Mac System 7 project has reached a new milestone, and it’s now a cinch to go to system7.app, load a virtual System 7 Mac and play with the games, applications, and utilities you loved back in the 90’s.

    The website, which can run in almost any web browser, boots a virtual Macintosh Quadra and lets you take a stroll down memory lane, with additional improvements being added over time, as this is part of a larger open source project.

    A bevy of cool emulated games and applications, such as Adobe Photoshop 3.0.5, ClarisWorks, the original Civilization, Glider, and Maelstrom, can be found here, and load faster than their developers might have ever thought possible.

    Head on over to System7.app, poke around, see what you think, and please let us know about your experience in the comments.

  • Infinite Mac project works to create lightning fast, browser-based Macintosh Quadra emulation

    This is an incredibly cool retro project and will make you wish your Macintosh Quadra from the 90’s ran anywhere near this fast.

    A developer has extended on the work of James Friend’s Basilisk II and PCE.js with the Infinite Mac project to create an improved version of a Quadra emulator. This arrives at a golden age of emulation wherein increasing CPU power, WebAssembly, and retro computing make it easer to create browser-based emulation of older computer systems.

    A YouTube video of the project’s performance is worth a thousand words:

    <center>
    <iframe width="500" height="300" src="https://www.youtube.com/embed/tljxs9zuaA8" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    </center>

    A lot of work is being done to polish the project, such as adding a workable networking stage, making it responsible to assorted screen sizes, handling touch events so it’s usable on an iOS-based device, fixing the graphics scaling, handling color models, improving keyboard mapping, and more.

    Take a look at the project site if you get a chance and let us know what you make of this in the comments.

    Via blog.persistent.info and jamesfriend.com.au