Tag: StarCraft II

  • CrossOver updated to 12.5

    You can’t knock an appreciable update.

    CrossOver, the popular virtualization program from CodeWeavers, has been updated to version 12.5. The new version, an 84.9 megabyte download, is available as a demo, offers the following fix:

    WHAT’S NEW:
    – Drag and Drop.

    – System Tray Icons in the Mac Menu Bar.

    – Shaped windows and transparency.

    – Better mouse handling for many games.

    – Support for command-tab switching in full-screen mode.

    – Better integration with the OS X Dock, and features such as Expose and Spaces.

    – Better international keyboard support.

    – Improved clipboard (cut and paste) support.

    – Support for mice with more than three buttons.

    – Fixes for many window ordering problems.

    – Force-feedback joysticks are supported.

    – Improved input method support for non-Latin characters.

    Application Support:
    Microsoft Outlook:
    – Microsoft Outlook will now maintain its connection when the computer sleeps or the network configuration changes.

    – Improved auto-discovery for Exchange account setup.

    – Outlook will no longer crash if the Exchange server is unavailable.

    – Fixed a crash when editing contacts.

    – Right-click to format will now work.

    – Improved NTLM authentication – you can now change your password if you have ‘smbpasswd’ installed.

    – Improved sharepoint list display in profile.

    – Characters can now be inserted from the character palette.

    – Fixed printing of calendar items.

    – Attachment preview will now work.

    – Outlook Today can now be customized.

    – Phone numbers now accept a ‘+’ character for international notation.

    Microsoft Excel:
    – Fixed a crash when copying a worksheet.

    – Improved macro support.

    – Fixed a problem opening read-only files.

    – Fixed garbage when opening xlsx documents.

    Quicken:
    – Fixed display of help topics in Quicken 2012.

    – Fixed a bug in the ‘Change Assumptions’ function of Quicken 2013.

    Internet Explorer 7:
    – More web sites will now work.

    – Fixed a bug which sometimes caused failure during installation.

    – Fixed a crash in the print dialog.

    World of Tanks:
    – Fixed a crash connecting to the server on certain Macs.

    – Fixed a crash when zooming in on targets.

    Microsoft Office:
    – Fixed problems in which drop-down menus could not be dismissed.

    – Microsoft Office 2010 Simplified Chinese Edition will now install.

    – Fixed a bug which caused Microsoft Office 2007 to fail to install on some machines.

    – Fixed an installation conflict between .Net 4.0 and DirectX 9.

    – Fixed an installation problem with Microsoft Money 2001.

    – Fixed an issue where Microsoft Visio 2010 would not open .vxd files.

    – Fixed installation problems with .Net 3.5.

    – Fixed graphical glitches in Wizard101.

    – Fixed problems with the patcher in Pirate101.

    – Fixed a crash on login in Starcraft II.

    – Fixed crashes on install of Rift’s Storm Legion expansion.

    – Fixed Rift graphics bugs on Nvidia hardware.

    – Fixed various errors in ChemSketch 12.

    – Fixed a crash in Baseball Mogul 2013 and 2014.

    Other Improvements:
    – CrossOver 12.5.0 is based on the new stable Wine 1.6 release. This includes innumerable fixes for various Windows applications.

    – CrossOver can be configured for compatibility with Windows 7.

    CrossOver 12.5 retails for US$59.95 and requires Mac OS X 10.6 and or later and an Intel-based Mac to install and run.

    If you’ve tried the new version and have any feedback to offer, please let us know in the comments.

  • Review: Starcraft II: Heart of the Swarm

    The space opera that is StarCraft continues in fine style.

    StarCraft II: Heart of the Swarm, the latest installment in Blizzard’s epic StarCraft real-time strategy series, has been out for a while now, reflects a fairly major overhaul in its unit progression, achievement and multiplayer systems. Picking up where StarCraft II: Wings of Liberty left off, the story hones in on Sarah Kerrigan, who, under the protection of Jim Raynor, is attempting to resolve being human again after her transformation into the Queen of Blades and the overall conflict against Emperor Mengsk’s Dominion forces.

    Like any space opera, the plot grounds itself in tragic elements, Kerrigan witnessing Raynor’s death at the hands of Mengsk’s forces, allying herself once again with the now-scattered Zerg and working to reunite the Swarm as a tool for vengeance. Not a bad start within the first few missions of the game and Blizzard’s classic strong voice acting and marquee-level cut scenes continue to tell a great, relatable story to its audience.


    Send in enough flying units to take down powerful defenders like the Terran Thor unit.
    Send in enough flying units to take down powerful defenders like the Terran Thor unit.

    If there’s one thing that makes Heart of the Swarm work, it’s an easier approachability than Wings of Liberty offered – and flustered some players with. Unlike Wings of Liberty, unit upgrades aren’t hooked into a currency system and are therefore easier to earn and work with. Unit upgrades can also be switched prior to the beginning of each mission, meaning you aren’t completely locked into a given upgrade once your choice has been made. This comes as a welcome change and it’s fun to experiment with alternate upgrades to see what works best in different situations.

    Still, it’s the sheer joy of a Zerg-focused StarCraft game that sells Heart of the Swarm. Here, you’re greeted with the fully awesome disgustingness of the insect/reptilian armies you’ll happily grow, spawn and mutate to defend your nest and annihilate your enemies with. From gruesome-yet-fun “Splortch!!!” sounds as your units emerge from their cocoons to the sounds of your multi-legged units skittering and/or oozing their way towards battle, there’s the unassailable enjoyment of creating and fighting with the most disgusting army in any real-time strategy game.


    When in doubt, send everything you've got.
    When in doubt, send everything you’ve got.

    Heart of the Swarm doesn’t provide a massive graphical update over Heart of the Swarm, but it’s still noticeable. Where Wings of Liberty sometimes chugged along slowly on my late-2011 MacBook Pro, Heart of the Swarm ran briskly, complete with detailed characters and fluid animation. Whatever Blizzard did under the hood of the game, it worked and the title still features all the terrific slime, gore, fangs and ooze you’d expect from the Zerg, even with the resolution turned down to more minimal levels.

    It was the new multiplayer features that caught my eye when Heart of the Swarm was in development, Blizzard offering new and altered units and abilities. Even though there’s something of a learning curve with the new stuff, Blizzard came through and delivered, new units such as the Viper allowing you to literally pull your opponent’s high-value units out of a cluster and drag it towards your forces to be quickly attacked and torn apart. Upgraded mine units allow you to create a defensive line where needed and Blizzard has incorporated something of an “arcade” feel to its revised multiplayer gameplay, the program visibly awarding experience points for actions such as gathering resources, building units and defeating enemy units. It’s a small thing, but it brings back a sort of action-based/arcade feel to even standard multiplayer gameplay and makes achievements that much more fun to work towards.


    The new Zerg Abomination unit can slug it out with even the toughest ground defenders.
    The new Zerg Abomination unit can slug it out with even the toughest ground defenders.

    Top this off with new game modes, new customer maps and a better means of sorting players by appropriate player and skill level and the Heart of the Swarm can stand on its own as a multiplayer-only title should you choose to ignore the core campaign. Battle.net, Blizzard’s multiplayer gaming service, has improved dramatically over the years and the only limitations are occasional downtimes for server upgrades and perhaps how your Internet connection happens to be behaving at that point in time.

    If there are points of contention to deal with with Heart of the Swarm, they come in the form of some familiar points of conflict gamers have had with Blizzard in recent years. Blizzard has disabled Local Area Network multiplayer gameplay, which is meant as a piracy-prevention technique, but also removes what would literally be the fastest form of multiplayer gameplay available to a group of players. This, combined with the fact that, once activated and hooked into an activation code, players are unable to resell their used copies of Heart of the Swarm down the line. Perhaps Blizzard will figure out a way around this or a more moderate fix, but it still feels like a heavy-handed approach to copy protection. Finally, Blizzard has instituted a requirement that single player achievements can only be earned (and recorded) if the account has logged into Battle.net. Granted, this isn’t as draconian as Blizzard’s requirement that players always be logged into Battle.net even during single player gameplay in Diablo 3 and StarCraft II: Wings of Liberty, but there’s still a sense that you’d like to just open the game and polish off a few single player missions in your free time without having to log into the server.


    Send Reaper units after space-based enemies to help keep the Hyperion safe in side missions.
    Send Reaper units after space-based enemies to help keep the Hyperion safe in side missions.

    Game companies have always had a hard time incorporating replay value into single player campaigns and Heart of the Swarm suffers from some of this, but not to a deal-breaking extent. There’s a fair amount of challenge involved with the Normal difficulty – which makes the game fun – and the game’s challenge scales well with each level of difficulty you attempt, but absolute die-hards have cited that the game could be more challenging in its most difficult modes. This comes down to personal taste and Wings of Liberty had some more definitive storyline and plot-based choices that added to the title’s replay value, but there’s still enough challenge and variety to be found in Heart of the Swarm’s multiplayer game modes to keep you coming back for more.


    There's nothing like sweet, sweet StarCraft victory. And explosions to go along with it.
    There’s nothing like sweet, sweet StarCraft victory. And explosions to go along with it.

    In conclusion, Heart of the Swarm adds a solid contribution to the space opera story that the “StarCraft” franchise is known for, some nice core engine and gameplay improvements and is just as fun as an RTS fan would expect the latest installment of StarCraft to be. The assortment of new units make the single and multiplayer modes that much more fun and it’s cool to go back, look over the new units and develop new offensive and defensive techniques to use based on the new tools available to you. Yes, Blizzard creates its own foibles thanks to its current (and somewhat ever-changing) privacy-prevention techniques, but there’s also the sense that they might be able to eventually arrive at a set of methods that both players and the company can live with. Heart of the Swarm isn’t perfect, but the good more than outweighs the bad, it’s what the next chapter of StarCraft needed to be and the joy of playing – and conquering – with the Zerg is everything you could have hoped for.

    Minimum System Requirements:
    – Mac OS X 10.7 or later
    – Intel Core 2 Duo or faster processor
    – NVIDIA GeForce 9400M or ATI Radeon HD 2600 Pro or better graphics card
    – 2 GB RAM
    – 20 GB available hard disk space
    – Broadband Internet connection
    – DVD-ROM drive
    – 1024 x 768 minimum display resolution

    Recommended System Requirements:
    – Mac OS X 10.8 or later
    – Intel Core i3 or faster processor
    – ATI Radeon HD 4850 or NVIDIA GeForce GT 650M or better graphics card
    – 4 GB RAM
    – 20 GB available hard disk space
    – Broadband Internet connection
    – DVD-ROM drive
    – 1024 x 768 minimum display resolution

  • Apple releases Snow Leopard Graphics Update 1.0

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    Late Tuesday, Apple released its Snow Leopard Graphics Update 1.0 patch. The update, a 65.7 megabyte download, adds the following fixes and changes:

    – Addresses frame rate issues occurring in Portal and Team Fortress 2 by Valve, on iMac (Late 2009 and Mid 2010), Mac mini (Early 2009 and Mid 2010), Mac Pro (Early 2009), MacBook (Early 2009 and Mid 2010) and MacBook Pro (15-inch, Mid 2010) or MacBook Pro (17-inch, Mid 2010) models.

    – Resolves an issue that could cause Aperture 3, or StarCraft II by Blizzard, to unexpectedly quit or become unresponsive.

    – Resolves an image corruption issue that may occur when disconnecting and reconnecting external displays while the system is running.

    The update requires Mac OS X 10.6.4 or later to install and run.

    If you’ve tried the update and noticed any changes, please let us know.