E3 2010: OnLive launch titles, June 17th release date revealed (updated 2x)

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Date: Thursday, June 17th, 2010, 03:18
Category: News

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You’re going to like this.

Even though it sounded like a bit of a pipe dream when it was described last year, the OnLive gaming service will launch on June 17th and allow Macs to play bestselling console titles such as Arkham Asylum or Assassin’s Creed II. Per Macworld, OnLive uses a cloud computing technology to process games and allow any Intel-based Mac to function as a high-end gaming machine.

Where the bottom line is concerned, the service gets a cut of every game downloaded, but also has secured funding through partnerships. The most pivotal of those is AT&T, which has teamed up to become an official partner of OnLive’s Founding Member Program. The program (available to qualified users for a limited time), includes a one-year free membership to the OnLive Game Service. Registration has begun at www.onlive.com/att today at 3:00 pm Eastern and ends on July 15. Members of the program can also sign up for an additional year for US$5 per month.

OnLive is currently offering a free trial in which users can download a 1MB client and can try out all the demos for free. You can “rent” a game for a small fee to try it out, or purchase the game directly from the service. The games range from casual to hardcore, and prices range from US$5 to US$59 for full purchases.

Launch titles will include Ubisoft titles Assassin’s Creed II, Tom Clancy’s Splinter Cell Conviction, and Price of Persia: The Forgotten Sands. From Square-Enix, Batman: Arkham Asylum, and Just Cause 2. From Electronic Arts, Dragon Age: Origins. Finally, from Take Two Interactive Entertainment, Borderlands. That’s quite a lineup of games that are not only hugely popular, but fairly recent.

While the potential to play high-end games on any Intel Mac is enticing, there are also lots of less-graphically intensive, casual games as well. Perlman cited Mad Balls, Defense Grid, Brain Challenge, and World of Goo as casual games that will appear on the service for download.

Additional games coming down the pipeline with unannounced release dates include: Sega’s Aliens vs. Predator and Alpha Protocol; Ubisoft’s Assassin’s Creed: Brotherhood, Driver San Francisco, and Shaun White Skateboarding; THQ’s Darksiders, Homefront, and Red Faction: Armageddon; Square-Enix’s Deus Ex 3, Kain and Lynch 2: Dog Days; Warner Bros. Interactive Entertainment’s F.E.A.R. 3 and LEGO Harry Potter: Years 1-4; and finally, 2K Sports MLB 2k10. The vast majority of these games have either come out in the last year or will be coming out in the next— and nearly all of them have never before appeared on the Mac.

Perlman is emphatic that his service will work on the Mac. “Every Intel Mac runs OnLive. We’ve tried them all,” he admits. That includes Mac minis, MacBooks, iMacs, and Mac Pros. Unfortunately, PowerPC Macs will not be supported by the service.


What You've Been Waiting For...


The only problem his team has encountered, Perlman concedes, is that the original release MacBook Air has a tendency to overheat but “you’ll encounter those same problems running a Flash video.”

The OnLive service will be launching for the Mac and Windows PC platforms on June 17 and after that you can “expect all games going forward to be Mac and PC.” Simultaneously launches on the service should be music to all Mac gamers’ ears.

For those who can’t wait that long, there’s a chance to sign up for the beta on the OnLive website. Oh, and for those who enjoy using game controllers, like the XBox 360 controller, you can with OnLive’s service. “They’re normally not compatible,” Perlman explains, “But we bridge the gap.”

Perlman claims that OnLive has had successful demos with the iPad, iPhone and iPod touch. One demo included the high-end sci-fi first person shooter Borderlands running on the iPad. “It works beautifully,” said Perlman.

Update:
Dropping by the OnLive booth, I was able to learn the following tidbits as well:

- The booth itself featured OnLive running well on current generation MacBook notebooks that had been closed but attached to power, Ethernet cables and USB controller peripherals. Titles like Red Faction: Guerilla ran without any latency.

- The company is doing a staggered launch and bringing more and more players online. Representatives said that the service had been in beta for months with thousands of users online and no significant delays were expected.

- OnLive is currently recommending a five megabit per second Internet connection. A utility available on the company’s web site allows this to be tested. In cases where the connection is too slow, users might want to look into a better connection through their Internet service provider.

- The company is currently running three data centers throughout the country via the Bay area (west coast), Dallas (midwest region) and Washington, D.C. Representatives said they’d like their data centers to be within 1,000 miles of their users.

- The client requires Mac OS X 10.6 or later to install and run.

- Players can purchase a Full Playpass to buy a game and then have unlimited use for the game, the game itself staying on OnLive’s cloud service and not downloading directly to the hard drive.

- Users can look in on other players’ games to observe gameplay, tactics, etc.

Apple releases Security Update 2010-04 for Mac OS X 10.5.x users

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Date: Wednesday, June 16th, 2010, 07:05
Category: News, Software

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Late Tuesday, Apple released Security Update 2010-04 for Mac OS X 10.5.x (“Snow Leopard”). The update, a 218.6 megabyte download, adds a slew of security fixes and changes, as summarized here.

The update requires Mac OS X 10.5 or later to install and run and can be snagged via Mac OS X’s Software Update feature.

If you’ve tried the new update and have any feedback to offer, let us know.

Apple releases Mac OS X 10.6.4 update

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Date: Tuesday, June 15th, 2010, 15:42
Category: News, Software

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After months of anticipation, Apple released its Mac OS X 10.6.4 update for its Mac OS X 10.6 (“Snow Leopard”) operating system on Tuesday.

The update, which ranges in size from a few to several hundred megabytes, includes the following fixes and changes:

General fixes and improvements:
- Improves compatibility with some Braille displays
- Resolves an issue that causes the keyboard or trackpad to become unresponsive
- Resolves an issue that may prevent some Adobe Creative Suite 3 applications from opening
addresses issues copying, renaming, or deleting files on SMB file servers
- Improves reliability of VPN connections
- Resolves a playback issue in DVD Player when using Good Quality deinterlacing
- Resolves an issue editing photos with iPhoto or Aperture in full screen view
- Resolves an issue with Parental Controls Time Limits for Open Directory or Active Directory users
- Resolves a display sleep issue with MacBook Pro (Early 2010) computers
- Resolves an issue with MacBook Pro (Early 2010) computers in which the right speaker may sound louder than the left speaker
- Includes Safari 5.0; for more information about Safari 5.0, see this webpage

Fixes and improvements for Aperture 3:
- Adds tethered shooting support for additional digital camera models
- Addresses IPTC metadata compatibility issues

Fixes and improvements for external devices:
- RAW image compatibility for additional digital cameras
- Resolves an issue with using third-party USB web cameras
- Resolves an issue with noise when using some third-party FireWire audio devices
- Resolves pairing issues with Apple remotes

Mac OS X 10.6.4 requires Mac OS X 10.6 or later to install and run and can be downloaded via Mac OS X’s built-in Software Update feature.

E3 2010: Here We Go

Posted by:
Date: Monday, June 14th, 2010, 05:34
Category: Announcement

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Ladies and gents, I’ll be flying to Los Angeles tonight to cover E3 2010 for the next several days following up on games coming to the Mac, iPhone, iPad, iPod touch, where developers think OnLive might be going, what’s in the works with iOS 4.0, etc.

But mainly I’ll be in Los Angeles. Which is part of California. Which, according to my D.C.-accustomed brain, is due to fall into the ocean, catch fire, explode or be attacked by giant monsters.

All of these things may in fact occur simultaneously while I’m there.

Before my flight leaves, I’m taking requests as to what you want me to look into, what questions you want me to ask and who you’d like me to hit up with your questions.

So, just shoot me a line here and I’ll do everything I can while I’m out there to make sure I cover your topic to the fullest extent possible.

In the meantime, I proudly present what can only be described as the most ill-conceived computer/privacy protection accessory ever created:


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Google Chrome 5.0.375.70 out the door

Posted by:
Date: Thursday, June 10th, 2010, 04:50
Category: News, Software

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Google Chrome, Google’s new web browser, just reached version 5.0.375.70 for the Mac. The new version, an 25.2 megabyte download, offers the following the following changes:

- Medium: Cross-origin keystroke redirection. Credit to Michal Zalewski of Google Security Team.

- High Cross-origin bypass in DOM methods. Credit to Sergey Glazunov.

- High: Memory error in table layout. Credit to wushi of team509.

- High: Linux sandbox escape. Credit to Mark Dowd under contract to Google Chrome Security Team.

- High: Bitmap stale pointer. Credit to Mark Dowd under contract to Google Chrome Security Team.

- High: Memory corruption in DOM node normalization. Credit to Mark Dowd under contract to Google Chrome Security Team.

- High: Memory corruption in text transforms. Credit to wushi of team509.

- Medium: XSS in inner HTML property of text area. Credit to sirdarckcat of Google Security Team.

- High: Memory corruption in font handling. Credit: Apple.

- High: Geolocation events fire after document deletion. Credit to Google Chrome Security Team (Justin Schuh).

- High: Memory corruption in rendering of list markers. Credit: Apple.

Google Chrome requires Mac OS X 10.5 or later and an Intel-based Mac to install and run.

If you’ve played with it and have an opinion, let us know what you think in the comments.

Apple poised to release updated Mac mini models in coming weeks

Posted by:
Date: Friday, June 4th, 2010, 04:29
Category: Mac mini, News

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With available inventories of the Mac mini computer becoming increasingly constrained over the past two weeks, Apple seems poised to introduce refreshed models that may serve as a harbinger for some new I/O ports on the device.

Per AppleInsider, sources close to the story have confirmed that the constraints are indicative of new models on the horizon, rather than intermittent delays resulting from the onset of the back-to-school buying season, which sometimes sees Apple curb the flow of Macs to its distribution channels in favor of filling large orders to universities.

The reports bear telltale signs that Apple is ramping down production of existing Mac minis and preparing its distribution for refreshed models which are said to include Nvidia’s MCP89 chipset, which is the successor to the existing MCP79 (or GeForce 9400M) chipset found alongside Intel’s Core 2 Duo processors across the majority of Apple’s 2009 Mac product line. An unannounced version of the Mac mini has been spotted with an HDMI connector instead of a DVI.

Apple last updated the Mac mini line in late October, introducing models with faster Core 2 Duo processors and adding a third server-oriented configuration that forgoes an optical drive in favor of two 500GB hard drives for a total of 1TB of storage. All three models were billed by the company as “world’s most energy efficient desktops.”

Stay tuned for additional details as they become available.

Apple releases sixth beta of Mac OS X 10.6.4, no known issues reported

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Date: Wednesday, June 2nd, 2010, 11:09
Category: News, Software

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Apple this week issued a sixth beta of its Mac OS X 10.6.4 security and maintenance update for its Snow Leopard operating system. Per AppleInsider, the latest build remains free of known issues.

According to sources close to the story, the beta, which was issued to developers last Tuesday, is labeled as “build 10F564″, weighs in at 600 megabytes which developers being asked to focus on graphics drivers, SMB, USB, VoiceOver and VPN.

The last few builds have all contained the same focus areas and enhancements, and this week’s update is no different. The updates addressed issues that could cause the keyboard or trackpad to become unresponsive, and also fixed a problem that prevented some Adobe Creative Suite 3 applications from loading.

Apple first began widespread testing of Mac OS X 10.6.4 in late April. The previous update to Snow Leopard, Mac OS X 10.6.3, was released at the end of March. It included improvements for QuickTime X and OpenGL-based applications, in the form of a 437.2 megabyte update.

Happy Memorial Day from the PowerPage

Posted by:
Date: Monday, May 31st, 2010, 05:10
Category: Announcement

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It’s Memorial Day, the beginning of summer and we here at PowerPage will be taking the day off to spend it with friends and family.

We’ll resume our regular news coverage of all things Mac, mobile and awesome tomorrow.

In the meantime, there’s a nice day out there, friends to invite over and tasty barbecue to cook and serve.

And you should get started on that.

Have an outstanding Memorial Day and we’ll be here tomorrow.

Half-Life 2 for Mac OS X to hit Steam today

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Date: Wednesday, May 26th, 2010, 04:18
Category: News, Software

Half-Life 2, the groundbreaking first-person shooter, will become available for Mac OS X today via the Steam digital storefront. The game follows the exploits of scientist Gordon Freeman as he fights through the dystopian world of City 17 in an effort to battle and interdimensional force known as the Combine.

Per AppleInsider, Valve, the developer of the Half-Life series, released a video Tuesday echoing Apple’s iconic “1984″ commercial, which introduced the Macintosh platform to the world in what many have heralded as the greatest television advertisement of all time.

To promote the release, Valve has offered the following commercial, the company’s own take on Apple’s legendary “1984″ commercial:



As part of the staggered rollout of Steam for Mac, Valve plans to release new titles every Wednesday, each designed to highlight specific functionalities of the Steam platform on Apple hardware. The first collection of titles included Portal, which was available to play for free for a limited time.

For users who’ve already purchased and activated Half-Life 2 on a Windows version of Steam, check in on Steam for Mac OS X today and you should be able to download and install this version of Half-Life 2 without charge.

Steam is digital game distribution platform which has more than 25 million users and offers access to 1,100 games on the PC. Valve has said it will treat the Mac as a “first-tier” platform, meaning new major titles developed for the PC will release day-and-date with the Mac.

Users report mirrored display bug in Mac OS X 10.6.3

Posted by:
Date: Friday, April 23rd, 2010, 03:21
Category: MacBook, MacBook Pro, News, Software

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Mac OS X 10.6.3 has worked out fairly well and my living room carpet has yet to spontaneously catch fire as a result of installing it, but an ongoing issue with the operating system version seems to corrupt graphics on external displays when you present in full screen with “mirrored” displays. In routine situations, the display will work and show the mirrored desktop in the Finder, but when applications take over use the display to show full-screen presentations, media, or other purposes, the graphics will garble and can only be fixed with a restart.

Per CNET, this problem seems to happen on multiple machines, though MacBooks are more prominently affected. This is probably because they are used more for presentations. Users have tried SMC resets, PRAM resets, and numerous approaches to clearing caches, fixing permissions, running other maintenance routines with no luck.

Over on the Apple Discussion Board, chatter between a number of has indicated that the problem could be a bug in the latest OS release, which updated the drivers, OpenGL, and other graphics technologies.

If you are affected by this problem, you can use one of the following work-arounds to keep your display from corrupting:

Try a different video processor:
For MacBook Pro owners who have multiple GPUs in their systems, the problem may be avoidable by switching the graphics processor being used. To do this, go to the “Energy Saver” system preferences and change the option from “Higher Performance” to “Better Battery Life” or vice versa.

Use extended desktop:
Instead of using the mirroring mode in OS X, change the external display to be in extended desktop mode. Do this by going to the “Displays” system preferences and unchecking the box to “mirror displays.” Once this has been done, to use your presentation, just drag the window to the desired display and activate it (should work in PowerPoint and Keynote).

Make a presentation boot drive:
Make a presentation boot drive if you have an external drive. Install OS X to it and upgrade it to 10.6.2, and install your presentation software to it. Then when you are giving a presentation just copy your presentation to that drive, reboot to it, and run your presentation in mirrored display mode without the display problems.

Move back to 10.6.2:
The last step is to move your system back to OS 10.6.2, which can be done by restoring to a previous Time Machine backup. It can also be done by performing a reinstallation of OS X from the Snow Leopard DVD. The installer will create an “Archive and Install” of the system that should keep as many of your settings and application installations as intact as possible, but do be sure to back up beforehand as an extra precaution.

Rumor has it that Apple has started issuing developer releases of OS 10.6.4 already, so hopefully the update will address these issues.

If you’ve seen this issue from your end, please let us know about it.