O'Grady's PowerPage » iOS

Microsoft releases native Outlook Web Application for iOS

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Date: Wednesday, July 17th, 2013, 08:04
Category: iOS, News, Software

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You may not love it, but your workplace does and Microsoft finally released a native version for iOS.

Per The Unofficial Apple Weblog, Microsoft has released two different native versions of its Outlook Web Application for iOS, one for iPhone and one for iPad. OWA for iOS connects to the email, calendar, and contacts of Office 365 of business subscribers giving them complete access to their Outlook on the go. Beyond those basic tools the app features push notifications and a powerful voice search that can access your contacts or bring up your calendar.

iOS for iPhone and iPad requires iOS 6.0 or later to install and run.

Google Maps app for iOS hits version 2.0, adds slew of new features

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Date: Wednesday, July 17th, 2013, 07:44
Category: iOS, News, Software

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The new version tends to offer something cool.

Per 9to5Mac, Google began rolling out version 2.0 of Google Maps for iOS on Wednesday. Most notably, the new application includes support for the large touch screens found on the iPad and iPad mini.

Additionally, like with the recent update to the Android version, enhanced navigation with incident reports and live traffic updates are included.

Also new is an “Explore” function to browse popular places such as restaurants, shopping, playing, and sleeping. This feature is integrated with Zagat ratings and deals via Google Offers.

The 2.0 update also includes indoor mapping functionality for malls, transit stations, and airports, according to Google. The new update has begun rolling out to some countries in Asia, but is not yet available in the United States. In fact, Google Maps is currently unavailable to download in the App Store for many countries until this update is released.

Google Maps ia available for free and requires iOS 6.0 or later to install and run.

Rumor: Apple, Samsung sign deal for Samsung to build A9 chips for 2015 iOS devices

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Date: Monday, July 15th, 2013, 07:21
Category: Hardware, iOS, Processors, Rumor

From friends to litigants to partners again…

Per MacRumors and the Korea Economic Daily, Apple and Samsung on Sunday officially signed an agreement that will see the two companies working together on future A-series chips for Apple’s iOS devices, with the deal specifically covering A9 chips based on a 14-nanometer process node starting in 2015. The claim comes just weeks after Taiwan Semiconductor Manufacturing (TSMC) confirmed a deal with Apple to begin producing A-series chips in 2014.

Samsung Electronics had supplied the AP [application processor] to Apple since 2007 but lost the contract to supply 20 nano AP A8 chips to Apple to Taiwan’s TSMC last year when it was engaged in patent disputes with Apple. Samsung Electronics developed state-of-the-art nanometer models ahead of its rival TSMC, regaining the order from Apple.

A previous report about Apple’s agreement with TSMC had indicated that it was a three-year deal covering not only Apple’s future A8 chip but also A9/A9X chips. Reports had indicated that Samsung would remain Apple’s primary supplier through next year as TSMC began ramping up its production.

As a result, it is unclear whether today’s deal will see both TSMC and Samsung producing A9 chips for Apple or if Apple has already shifted gears to return to Samsung as its primary supplier as part of its long-term roadmap.

Apple has reportedly been seeking to reduce its reliance on Samsung as a component supplier as the two companies have become fierce rivals in both the mobile marketplace and in the courtroom. The two companies have, however, continued working together in several areas, particularly where Samsung’s competitors in the component market are unable to match its technology, production capacity, or pricing.

The shift to TSMC for production of the high-profile main chips for Apple’s iOS devices had been viewed as breaking one of the most significant remaining ties between Apple and Samsung, but it appears that Samsung has been able to bring Apple back into the fold by leading the charge to 14-nm chips. With partnerships with both Samsung and TSMC, it appears that Apple should be well-positioned to take advantage of whichever company takes the lead in developing the latest technologies.

Stay tuned for additional details as they become available.

Apple, Google may be improving relations following Jobs’ passing

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Date: Friday, July 12th, 2013, 07:13
Category: News

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It’s funny how quickly things can change in the world of tech. One second, former Google CEO Eric Schmidt is on stage with Steve Jobs during the iPhone introduction, and the next, Jobs is threatening to destroy Android and go “thermonuclear” against Google for “slavishly copying” the look and feel of Apple’s crown jewel — iOS.

You might also recall that Jobs, during an Apple town hall meeting in 2010, didn’t mince words when asked a question about Google and, in return, replied with the following comment:

“We did not enter the search business. They entered the phone business. Make no mistake: they want to kill the iPhone. We won’t let them [...] This don’t be evil mantra? It’s bullshit.”

All that said, it hardly comes as a surprise that Apple over the past few years has removed every Google property from the iOS home screen. You may have also noticed that Bing is now the search engine that powers Siri’s web search results in iOS 7.

Suffice it to say, Google and Apple are full-on competitors and have been for quite some time. Indeed, it almost seems like eons ago when Schmidt actually held a seat on Apple’s board of directors.

But the vitriol between the two companies, as evidenced by Jobs’ statements above, appears to have died down a bit — at least if you’re inclined to believe Schmidt.

Speaking to reporters on Thursday at the Allen and Co media conference, Schmidt said that relations between Apple and Google have improved and that the two companies are having “lots and lots of meetings.”

Reuters reports:

He noted that Google Chief Business Officer Nikesh Arora, who joined him at the press briefing, was leading many of the discussions. The two companies are in “constant business discussions on a long list of issues,” Schmidt said.

That’s all well and good if it’s in fact true, but it’s easy to be skeptical when Google and Schmidt have always played it coy when it comes to publicly characterizing their relationship with Apple.

Best Buy begins offering trade-ins for older iPads, deal to run Friday and Saturday

Posted by:
Date: Friday, July 12th, 2013, 06:50
Category: iPad, iPad mini, News, retail

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Hey, a deal’s a deal and this is why a competitive marketplace is a good thing.

Per Electronista, just a few days after Target began offering gift cards of up to US$50 for buying various iOS devices, competitor Best Buy has begun offering a trade-in program where buyers can trade their older iPads (iPad 2 and third-generation models) for up to US$200 in gift cards that can be used for anything the retailer offers, including the latest iPad and iPad mini.
The trade-in offer is only good for two days — Friday, July 12 and Saturday, July 13 — but the resulting gift cards can be used at the company’s online site or in-store. The company said that particularly pristine trade-ins may receive even more than US$200.

To qualify, customers must visit a brick-and-mortar Best Buy or Best Buy Mobile store that is accepting trade-ins. If put towards the current fourth-generation iPad, the US$200 minimum gift card would lower the price of a 16GB Wi-Fi model to US$300. If applied towards a 16GB Wi-Fi iPad mini, traders would pay only US$129 (plus applicable taxes). For some models in exceptionally good condition, the retailer says it will over more than the US$200 minimum card as a reward for trading in.

The company says it will recycle the iPads it receives in trade. While the program is a good way to upgrade an older iPad to the latest models, potential buyers are reminded that Apple is expected to produce new versions of the iconic tablets sometime in the fall.

Both the older iPads and the current fourth-generation ones will be able to run iOS 7 when it comes out later this year, leaving behind only the original 2010 iPad. However, only the iPhone 5 and fifth-generation iPod touch will have access to all the new features in iOS 7. The current iPad and iPad mini cannot access the Camera app’s panorama or live filter features, the third-gen iPad doesn’t get AirDrop, and the iPad 2 will lack both AirDrop and all the camera changes.

If you’ve taken Best Buy up on this deal and have any feedback to offer, please let us know in the comments.

Possible low-cost iPhone mock ups surface, add to speculation

Posted by:
Date: Thursday, July 11th, 2013, 06:46
Category: iPhone, Pictures, Rumor

The rumor of a low-cost iPhone lives.

And occasional photos of mock ups tend to keep it alive.

Per 9to5Mac and Gizmodo, a series of mock ups of the new iPhone from Martin Hajek have surfaced. The design doesn’t stray too far from what’s been seen and heard in the past, but the color choices seem to be influenced by Apple’s recently announced iOS 7 update.


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In addition to these new concept photos, some new high-resolution photos of the back shells for the purported cheaper iPhone have leaked. While these images can’t presently be verified, they represent the thought as to what a low-cost iPhone would look like.

Stay tuned for additional details as they become available.

iOS 7 beta 3 shows improved “2x” mode on non-Retina iPads

Posted by:
Date: Wednesday, July 10th, 2013, 08:08
Category: iOS, News, Software

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Ok, this could come in handy.

Per MacRumors, one of the more subtle changes reported in Apple’s iOS 7 beta 3 released to developers yesterday is a move to leverage the Retina assets included in iPhone-only apps to improve the viewing experience in “2x” mode on non-Retina iPads such as the iPad mini and the iPad 2.

Since the launch of the iPad, Apple has supported the use of iPhone-only apps on its tablet platform, allowing users to toggle between a “1x” mode where the app appears in an iPhone-sized window in the center of the iPad screen and a “2x” mode where pixels are doubled to allow the app to fill more of the iPad’s screen. But up until iOS 6, this 2x pixel doubling has been performed on the non-Retina iPhone versions of the apps for non-Retina iPads, expanding a 480×320 app to fill a 960×640 space on the iPad display and resulting in jagged text and blurry images.

With the advent of Retina displays on the iPhone supporting apps at 960×640, Apple moved to take advantage of those higher-quality assets to provide a better viewing experience on the iPad for those apps that do not have native iPad interfaces. Since the introduction of the third-generation iPad last year, Apple’s Retina iPads have been able to tap into the Retina assets in iPhone apps to display higher-quality 2x apps, and with iOS 7 beta 3 Apple has now brought that capability to its non-Retina tablets.

Interestingly, on the latest iOS 7 beta, users are no longer even presented with a 1x/2x toggle on non-Retina devices such as the iPad mini, and iPhone apps are instead presented simply as 2x apps taking advantage of Retina assets included in the app package. The result is a much better looking 960×640 app on the iPad’s 1024×768 screen. Retina iPads have not, however, seen any changes to their handling of iPhone apps and continue to offer the 1x/2x toggle.

Apple’s move to leverage the Retina assets in iPhone apps by default is essentially identical to the strategy used by RetinaPad, a jailbreak tweak that provided owners of non-Retina iPads with the higher-quality 2x scaling. That tweak had gained new popularity with the release of the non-Retina iPad mini late last year, but with Apple now building that support directly into iOS 7, all users will be able to take advantage of the higher-quality experience.

Apple announced back in March that as of May 1, it was requiring all app submissions and updates to support both Retina displays and the iPhone 5′s taller display, pushing developers to support Apple’s latest devices. The Retina support requirement also allows more apps to take advantage of the new 2x improvements for non-Retina iPads in iOS 7.

Stay tuned for additional details and if you’ve gotten a chance to play with the third iOS 7 beta, please let us know what you think of it in the comments.

Beta code hints at 120 frames-per-second camera feature for iOS 7

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Date: Wednesday, July 10th, 2013, 06:42
Category: iOS, News, Software

This could lead to something really interesting.

Per 9to5Mac, a new camera feature referred to as “Mogul” was allegedly discovered in the third beta of iOS 7. Tests suggested that the new software feature will allow video recording of 120 frames-per-second (fps) at an unknown resolution.

The addition of 120fps video would allow a future iPhone to offer crisp detail when playing videos back in slow motion. Such functionality is popular with sports cameras such as the wearable GoPro Hero3.

While the 120fps feature remains a secret, Apple has already revealed to developers that iOS 7 will give them the ability to record 60fps video with their iPhone applications.

There are currently applications on the iOS App Store, such as SloPro, which simulate high framerates in recording. However, in iOS 6, developers are not able to capture raw video at anything greater than 30 frames per second.

The addition of 120fps video in this year’s anticipated iPhone upgrade would allow Apple to stay on par with Samsung’s latest flagship handset, the Galaxy S4. That handset also offers super-slow-motion video capture capabilities with 120fps recordings.

This year, Apple has run an ad touting the fact that the iPhone is the most used camera in the world. And last year, the company promoted the new panorama capture feature that debuted in iOS 6.

However, hints of 120fps support in iOS 7 are not necessarily proof that the feature will appear in the next iPhone. For example, elements of an unfinished panorama feature were discovered in iOS 5 in 2011, more than a year before Apple would actually add it.

Stay tuned for additional details as they become available.

Review: Injustice: Gods Among Us

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Date: Tuesday, July 9th, 2013, 11:20
Category: iOS, Review, Software, Software

Injustice: Gods Among Us iOS Review
By Mr. S

Yahtzee of Zero Punctuation famously asked his viewers to name one game that has had a fun amor/item/weapon degradation mechanic. He only gives us a millisecond to think about it, but I still can’t think of one. Of course, these mechanics are essential to certain kinds of gameplay scenarios. They make simulation games like Arma feel alive, and games like S.T.A.L.K.E.R feel incredibly dangerous. My point is they have their place, and have proven to be an essential part in bringing out a certain types of emotions from players.


Level up your characters to equip cool attacks like the Green Lantern's girder...

Level up your characters to equip cool attacks like the Green Lantern’s girder…


You know what doesn’t have its place in fun video games? Ridiculous fake currencies and obvious ploys to milk the customer for every dime they have. And for what? So I can use Batman in your second rate, slapped-together clone of about three other games on iOS?

Maybe I should back it up a little.

Injustice: Gods Among Us is a iOS tie in to a very good game for Xbox 360, PS3, and WiiU console created by NetherRealm Studios. You remember those guys, right? Ed Boon took a bunch of Mortal Kombat veterans from the collapse of Midway and bought the rights to Mortal Kombat and created a very deep and brutal game with a very original title called “Mortal Kombat” back in 2011 which actually became a fighting game on par with Street Fighter 4 as one of the finest of this generation. NetherRealm also made the iOS game Batman: Arkham City Lockdown, and it’s clear that the modified Unreal engine they created for that game was repurposed for Injustice.

Normally, that’s a great time to build on what worked and fix what didn’t. Refine the already solid touch screen fighting mechanics so they are perfect, and innovate on new ways to add variety to the formula. That was not the focus for Injustice. The focus was building a compulsion loop that ultimately drives you to purchase the ridiculous currency so you get to play with the characters they showcase in the game’s intro video.


Pick and choose from your favorite D.C. heroes to fight with.

Pick and choose from your favorite D.C. heroes to fight with.


As an experiment, I attempted to play the game without purchasing any currency. I wanted to see if Injustice: Gods Among Us was really “free to play”. By that I mean, can I enjoy this game just as much as any other game without spending money? Will the refusal to give this game money make my experience suck? In a word: absolutely, but to elaborate, it was evident after the first hour that I was not going to get anywhere without a substantial amount of ludicrous “coins”. I ran into a situation where the only way I could proceed is to use all the coins I had earned on the three characters that I started off with and had leveled up, but the only way to get the cool characters with incredible powers is to save up enough coins to buy the equally ludicrous “booster packs” (and by enough coin I mean 100,000+…) To give you an idea of how hard that is to attain I was able to amass over 50,000 after eight hours of play. That number hovered at 50,000 for a very long time because you get only a fraction of the experience points and no coins for replaying past stages.

Let me put all of this in perspective. Imagine Tekken 3 with most of its characters behind paywalls? Imagine how crappy Gran Turismo would be if you couldn’t re-race championships for cash to buy new and better cars? It is true that GT does not give you the same huge payout each time, but you do make progress in a matter of minutes, whereas Injustice tasks the free player to endure hours of monotony. Imagine GT sticking you with a Ford Probe until you fork out some cash? Unthinkable! And yet, in the mobile realm, this is common practice. For those asking why, the answer is simple. “Gamers” as we know them are not the target market for this kind of game. It’s the casual players that are in the crosshairs.


Remember to level up your characters' attacks and attributes after each victory.

Remember to level up your characters’ attacks and attributes after each victory.


It just happens that Injustice also forgets them in its rush to iOS gold. Had you not read the comics or played the console game you would have no clue why there are “Insurgent” or “Regime” versions of Solomon Grundy. “Who the hell is Solomon Grundy?”, you ask. Don’t bother trying to find out on your so-called “card” because you get jack-diddly for context. No bios, no explanations for the setting, no information about their comic origin? Zip. Just a number for damage and a price tag. Fun card!

The real crime of it all is that underneath all this bull, this blatant and game-breaking monetization, there’s a good game. A game that, with a bit more polish, some multiplayer, and the complete removal of all this microtransaction mess for a clean US$5.99 price tag, could be one of the best best 3D touch based fighting games on iOS.

Back in my home state we had a little thing called the Iona Free Fair. It didn’t cost you anything to get in the door, but if you wanted to park, go on any rides, or, dare I say, eat food, it was insanely expensive. I don’t think I need to tell you what word often replaced “free” when the fair came up in conversation.


The real crime: You're not going anywhere without throwing a few bucks in to snag character upgrades along the way...

The real crime: You’re not going anywhere without throwing at least a few bucks in to snag character upgrades along the way…


Injustice is the Iona Free Fair of mobile titles. Make sure to get a tape recorder close to Ed Boon on his deathbed, because I’m almost certain the man who has created some of the best fighting games in history would agree: It’s not up to NetherRealm’s sparkling standards.

Injustice: Gods Among Us is available for free and requires iOS and requires iOS 5.0 or later to install and run.

Apple releases Mavericks Developer Preview 3 to developer community

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Date: Tuesday, July 9th, 2013, 08:38
Category: News, Software

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Mavericks is coming…

Per MacNN, Apple has posted OS X 10.9 Mavericks Developer Preview 3 on Monday. While it is too soon to notice any significant changes or improvements, the beta is focused on compatibility and performance issues, as well as integrating the forthcoming “iCloud Keychain” feature. The update is still dealing with assorted known issues, including some that render it incompatible with even the last Mavericks and iOS 7 betas. Installation on production machines remains strongly discouraged.

The update, which is just over 1GB in size, doesn’t support virtual machines made by VMWare Fusion, nor does Adobe’s After Effects CS6 work properly. A number of functions in DP3 are not backwards-compatible with previous versions — such as new Fusion Drive volumes, screen recordings, Recovery Partition reinstalls and iCloud Keychain. The latter, an expansion of the ability to sync keychains between devices, still has a number of serious known issues.

The iCloud Keychain proposes to move the centralized storage of secure passwords, website usernames and other important data to iCloud, with entries encrypted using 256-bit AES. This enables users to take more advantage of the built-in Password Generator that creates unmemorable complex passwords for online accounts, since users don’t have to remember the password itself, just the one master password that unlocks the keychain and can be used across any devices the user has.

The release notes refer to issues with QuickTime Player, Aperture, Photoshop, Maps and others. The new update does include a newer version of OpenSSH, 6.2p2, but also lists a number of odd bugs such as “the headphone port on the new 2013 MacBook Air will not operate unless headphones are present at boot” and “on some machines, frequently sleeping and waking may result in the machines restarting,” indicating that the latest release is still far from being ready for public consumption. Migration from Windows is still not supported, and network migration from earlier versions of OS X requires a Migration Update (for Snow Leopard and later) that is only available from the Mac Dev Center.

The forthcoming Mavericks promises users long-requested features such as Finder Tabs and better multi-monitor support, extensive efficiency routines that should prolong battery life, improved Maps, a faster Safari, iBooks for the Mac and many other new and improved features. It is expected sometime in the early fall, although no exact release date has been released.

Stay tuned for additional details as they become available.