Rumor: Next-Gen iPhone Expected to Include 5 Megapixel Camera

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Date: Thursday, December 24th, 2009, 05:37
Category: iPhone, Rumor


If you’re hankering for a better camera on the iPhone, you may not have too much longer to wait.

Per a report on DigiTimes, Apple’s next-generation iPhone is expected to ship with an improved 5-megapixel camera.

According to the report, OmniVision Technologies is expected to see CMOS image sensor orders for Apple’s iPhone devices grow to 40-45 million units in 2010 from 20-21 million estimated this year, according to sources close to the story. These figures include 5-megapixel CIS orders for the next-generation iPhone model according to those sources.

The company currently supplies the 3.2-megapixel CIS found in the iPhone 3GS.

A next generation iPhone is predicted to be available possibly by June next year with other rumors pointing towards iPhone OS 4.0 testing evidence emerging on the web logs of various larger web sites.

Stay tuned for additional details as they become available.

Epic Games Demonstrates Working Version of Unreal 3D Game Engine on iPhone

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Date: Wednesday, December 23rd, 2009, 03:02
Category: iPhone, News


If you wondered where the iPhone might be going as far as a gaming platform, you might be surprised.

Per AnandTech, Mark Rein, vice president of Epic Games, creators of the Unreal Engine, demonstrated a working proof of concept to the web site with a playable demo of Unreal Tournament. The game ran a modified level from the popular first-person shooter and employs dual-touch controls.

The game has a virtual thumbstick on the left side of the touch screen to control character movement. Using their right thumb, users can aim and shoot at enemies on screen.

The demo employs Open GL ES 2.0, which is only available on the iPhone 3GS and new iPod touch. The PowerVR SGX GPU has been found to make the hardware, in some cases, to be twice as fast as its predecessors.

The report noted that the game ran with a smooth framerate and the controls worked well. It added, however, that the demo clearly needs polishing, but that it is “just a starting point.”

“Epic isn’t announcing any sort of iPhone engine licenses nor are they entering the iPhone game market,” the report said. “Porting UE3 to the iPhone is simply one of many projects being worked on inside a newer, more svelte and innovative Epic Games (wait till you see what’s next…).”

As Epic Games does on the PC side, the company apparently intends to license its Unreal Engine to third-party companies for use on the iPhone and iPod touch. This will allow an advanced framework for companies to build original games around. Epic, at the moment, has no plans to release any games for the platform.

Rein also told AnandTech that Unreal Engine 3 will be demoed on another mobile platform at CES 2010 in early January. The company reportedly intends to take its plans beyond the iPhone and iPod touch.

“This isn’t a platform specific thing,” the report said, “it’s about bringing Unreal Engine 3 to the entire portable market.”

Recently, Apple exhibited signs that the company may be looking to get more directly involved in game development, the company posting a job opening for a game and media software engineer for its iPhone and iPod touch team. Apple has traditionally backed off from first-hand game development, so some degree of change may be in the air.

CBS, Disney Show Interest in Apple’s iTunes-Based Subscription Proposal

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Date: Tuesday, December 22nd, 2009, 08:15
Category: News


Following up on Apple’s intention to create a subscription-based service, both CBS and Walt Disney hae expressed interest in the idea, which is slated to roll out sometime in 2010.

Per the Wall Street Journal, Walt Disney Co. and CBS Corp. are considering participating in Apple’s future plan to offer subscriptions for television shows through iTunes. CBS would offer programs from its parent network as well as CW, while Disney would offer programs from its ABC, Disney Channel, and ABC Family networks.

Apple would pay the content providers US$2 to US$4 a month per subscriber for a broadcast network like CBS or ABC, and about US$1 to US$2 a month per subscriber for a basic-cable network.

The report also stated that Apple has briefed companies on its long-anticipated tablet device, which it calls a “multimedia gadget.” The touchscreen device, which is stated to be larger than an iPhone but smaller than a laptop, is reportedly expected to arrive by the end of March 2010.

Back in November Apple reportedly pitched a US$30-a-month iTunes TV subscription plan to major networks in hope of gaining support for an “all-you-can-eat” subscription plan. At that point it was suggested that Disney would be the first to opt in. Disney was the first company to provide its programs over iTunes in 2005, and the company has close ties with Apple – CEO Steve Jobs is the company’s largest single shareholder.

It is possible that Apple has altered its strategy due to push-back from some of the larger media companies. Many of the companies in question also have cable TV interests, meaning a potential deal with Apple could result in a decrease in traditional cable revenues. With Comcast’s purchase of NBC Universal earlier this month, it would be unlikely that the company would be willing to participate in a deal, and would therefore weaken a potential “all-you-can-eat” subscription plan.

Case Study Points Out How to Avoid RSI-Causing Positions to Avoid When Using a Notebook

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Date: Tuesday, December 22nd, 2009, 06:56
Category: Uncategorized

Let’s face it, as convenient as notebook computers are, if you use them in the wrong position, you’re in for a fair amount of repetitive stress injury pain. The guys over at the Core77 blog highlighted ten common usage positions and marked the pain points you’re asking for down the road with each.

Take a gander and let us know if you have a best or worst computing position:


Apple Releases Firmware Update for 27″ iMac Graphics Bug

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Date: Tuesday, December 22nd, 2009, 06:11
Category: News


Following up on reports of graphical errors with its best-selling 27″ iMac model, Apple recently released a firmware update to help resolve the issue. The update, a 683 kilobyte download, updates the graphics firmware on ATI Radeon HD 4670 and 4850 graphics cards to address issues that may cause image corruption or display flickering.

The update requires Mac OS X 10.5 or later to install and run.

If you’ve tried the firmware update and noticed any changes, please let us know.

Because You Always Wanted to be a Unicorn

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Date: Monday, December 21st, 2009, 06:39
Category: Fun, iPhone


There is no good way to explain this, except for the fact that software developer mono has recently written and released Youngicorn, an iPhone application that can turn any image into a unicorn.

Based on the principle that everyone looks better as a unicorn, users can import a photo, then add sparkles, rainbows, and an array of space-themed scenes. Once complete, simply add a glowing horn and you’re done.


The application retails for 99 cents and requires iPhone OS 3.1 or later to install and run.

And since a picture’s worth a thousand words, here are the developers enacting a real life version of their app:

Probable WWDC, iPhone Announcement Rumored for July

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Date: Monday, December 21st, 2009, 06:21
Category: iPhone, Rumor


Rumors make life interesting and a calendar listing for San Francisco’s Moscone Center has led to speculation that Apple’s annual Worldwide Developer’s Conference will coincide with the three-year anniversary of the original iPhone’s launch. Per AppleInsider, San Francisco’s Moscone Center Calendar lists a “Corporate Event” from June 28, 2010 through July 2, 2010 in the Moscone West hall. Previous Apple events have been reserved with the same title.

This year, WWDC 2009 ran June 8 through June 12. In previous years, the event has marked the introduction of new iPhone models. This June, Apple introduced the iPhone 3GS.

If WWDC 2010 does take place on June 28, 2010, it could be booked to coincide with the expiration of the current contract with wireless carrier AT&T. Recent reports have suggested that Verizon, the largest wireless carrier in the U.S., could offer a CDMA compatible iPhone next year.

For their part, Verizon officials said last week that their network would be capable of handling the added bandwidth from the addition of the iPhone. They did not, however, imply that the handset was coming to their network.

Another option could be T-Mobile. While the fourth-largest carrier in the U.S. does not have the size or stature of AT&T or Verizon, it is a GSM-based network, meaning compatibility with T-Mobile would be simple to accomplish with the existing iPhone hardware. Given the simplicity of such a move, some have predicted it to happen in 2010.

Onyx 2.1.2 Released

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Date: Monday, December 21st, 2009, 06:47
Category: Software


Onyx, Titanium Software’s popular freeware multifunction utility for Mac OS X, has been updated to version 2.1.2. The new version, a 16.3 megabyte download (courtesy of VersionTracker), adds the following fixes and changes:

– Bug corrected while deleting System Caches.
– Deleting the internet cache improved.
– Searching update improved.
– Log panel improved.
– New alternative icon.
– Help improved.

OnyX requires Mac OS X 10.5 or later to install and run.

Roxio Toast Titanium 10.0.5 Update Released

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Date: Friday, December 18th, 2009, 05:27
Category: Software

Late Wednesday night, Roxio released version 10.0.5 of its Toast Titanium authoring software. The new version, available here, adds the following fixes and changes:

– Resolves issue importing some FLV (Video for Adobe Flash) which is incorrectly authored or contains non-standard metadata.
– Resolves issue where some AVCHD source video experienced AV sync issues after conversion or authoring.
– Improved interoperability with Turbo.264 hardware H.264 encoder.
– Resolves issue burning Sparse Images.
– Use of mouse scroll wheel no longer opens additional dialogs.
– Resolves issue that may cause Disc Utility (Mac OS X v10.6 only) to show burned discs as damaged.

Toast 10 Titanium requires Mac OS X 10.4 or later to install and run and retails for US$99.99.

Google Chrome Released for Mac

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Date: Friday, December 18th, 2009, 05:50
Category: News


Google Chrome, Google’s new web browser, just reached version for the Mac. The new version, a 17.7 megabyte download, offers the following fixes and changes in the beta:

– Fixed several common crashes.
– Added a notification says “xxx is synched.” if you are already synced and click that button.
– Known issue: You’ll get an error when checking for updates using the About Google Chrome dialog. ‘Update server not available’ (error : 12). Regardless of the error message, the update is successful.

Google Chrome requires Mac OS X 10.5 or later and an Intel-based Mac to install and run.

If you’ve played with it and have an opinion, let us know what you think in the comments.