Microsoft releases native Outlook Web Application for iOS

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Date: Wednesday, July 17th, 2013, 08:04
Category: iOS, News, Software

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You may not love it, but your workplace does and Microsoft finally released a native version for iOS.

Per The Unofficial Apple Weblog, Microsoft has released two different native versions of its Outlook Web Application for iOS, one for iPhone and one for iPad. OWA for iOS connects to the email, calendar, and contacts of Office 365 of business subscribers giving them complete access to their Outlook on the go. Beyond those basic tools the app features push notifications and a powerful voice search that can access your contacts or bring up your calendar.

iOS for iPhone and iPad requires iOS 6.0 or later to install and run.

Google Maps app for iOS hits version 2.0, adds slew of new features

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Date: Wednesday, July 17th, 2013, 07:44
Category: iOS, News, Software

Google-Maps-Logo

The new version tends to offer something cool.

Per 9to5Mac, Google began rolling out version 2.0 of Google Maps for iOS on Wednesday. Most notably, the new application includes support for the large touch screens found on the iPad and iPad mini.

Additionally, like with the recent update to the Android version, enhanced navigation with incident reports and live traffic updates are included.

Also new is an “Explore” function to browse popular places such as restaurants, shopping, playing, and sleeping. This feature is integrated with Zagat ratings and deals via Google Offers.

The 2.0 update also includes indoor mapping functionality for malls, transit stations, and airports, according to Google. The new update has begun rolling out to some countries in Asia, but is not yet available in the United States. In fact, Google Maps is currently unavailable to download in the App Store for many countries until this update is released.

Google Maps ia available for free and requires iOS 6.0 or later to install and run.

Rumor: Apple, Samsung sign deal for Samsung to build A9 chips for 2015 iOS devices

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Date: Monday, July 15th, 2013, 07:21
Category: Hardware, iOS, Processors, Rumor

From friends to litigants to partners again…

Per MacRumors and the Korea Economic Daily, Apple and Samsung on Sunday officially signed an agreement that will see the two companies working together on future A-series chips for Apple’s iOS devices, with the deal specifically covering A9 chips based on a 14-nanometer process node starting in 2015. The claim comes just weeks after Taiwan Semiconductor Manufacturing (TSMC) confirmed a deal with Apple to begin producing A-series chips in 2014.

Samsung Electronics had supplied the AP [application processor] to Apple since 2007 but lost the contract to supply 20 nano AP A8 chips to Apple to Taiwan’s TSMC last year when it was engaged in patent disputes with Apple. Samsung Electronics developed state-of-the-art nanometer models ahead of its rival TSMC, regaining the order from Apple.

A previous report about Apple’s agreement with TSMC had indicated that it was a three-year deal covering not only Apple’s future A8 chip but also A9/A9X chips. Reports had indicated that Samsung would remain Apple’s primary supplier through next year as TSMC began ramping up its production.

As a result, it is unclear whether today’s deal will see both TSMC and Samsung producing A9 chips for Apple or if Apple has already shifted gears to return to Samsung as its primary supplier as part of its long-term roadmap.

Apple has reportedly been seeking to reduce its reliance on Samsung as a component supplier as the two companies have become fierce rivals in both the mobile marketplace and in the courtroom. The two companies have, however, continued working together in several areas, particularly where Samsung’s competitors in the component market are unable to match its technology, production capacity, or pricing.

The shift to TSMC for production of the high-profile main chips for Apple’s iOS devices had been viewed as breaking one of the most significant remaining ties between Apple and Samsung, but it appears that Samsung has been able to bring Apple back into the fold by leading the charge to 14-nm chips. With partnerships with both Samsung and TSMC, it appears that Apple should be well-positioned to take advantage of whichever company takes the lead in developing the latest technologies.

Stay tuned for additional details as they become available.

iOS 7 beta 3 shows improved “2x” mode on non-Retina iPads

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Date: Wednesday, July 10th, 2013, 08:08
Category: iOS, News, Software

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Ok, this could come in handy.

Per MacRumors, one of the more subtle changes reported in Apple’s iOS 7 beta 3 released to developers yesterday is a move to leverage the Retina assets included in iPhone-only apps to improve the viewing experience in “2x” mode on non-Retina iPads such as the iPad mini and the iPad 2.

Since the launch of the iPad, Apple has supported the use of iPhone-only apps on its tablet platform, allowing users to toggle between a “1x” mode where the app appears in an iPhone-sized window in the center of the iPad screen and a “2x” mode where pixels are doubled to allow the app to fill more of the iPad’s screen. But up until iOS 6, this 2x pixel doubling has been performed on the non-Retina iPhone versions of the apps for non-Retina iPads, expanding a 480×320 app to fill a 960×640 space on the iPad display and resulting in jagged text and blurry images.

With the advent of Retina displays on the iPhone supporting apps at 960×640, Apple moved to take advantage of those higher-quality assets to provide a better viewing experience on the iPad for those apps that do not have native iPad interfaces. Since the introduction of the third-generation iPad last year, Apple’s Retina iPads have been able to tap into the Retina assets in iPhone apps to display higher-quality 2x apps, and with iOS 7 beta 3 Apple has now brought that capability to its non-Retina tablets.

Interestingly, on the latest iOS 7 beta, users are no longer even presented with a 1x/2x toggle on non-Retina devices such as the iPad mini, and iPhone apps are instead presented simply as 2x apps taking advantage of Retina assets included in the app package. The result is a much better looking 960×640 app on the iPad’s 1024×768 screen. Retina iPads have not, however, seen any changes to their handling of iPhone apps and continue to offer the 1x/2x toggle.

Apple’s move to leverage the Retina assets in iPhone apps by default is essentially identical to the strategy used by RetinaPad, a jailbreak tweak that provided owners of non-Retina iPads with the higher-quality 2x scaling. That tweak had gained new popularity with the release of the non-Retina iPad mini late last year, but with Apple now building that support directly into iOS 7, all users will be able to take advantage of the higher-quality experience.

Apple announced back in March that as of May 1, it was requiring all app submissions and updates to support both Retina displays and the iPhone 5′s taller display, pushing developers to support Apple’s latest devices. The Retina support requirement also allows more apps to take advantage of the new 2x improvements for non-Retina iPads in iOS 7.

Stay tuned for additional details and if you’ve gotten a chance to play with the third iOS 7 beta, please let us know what you think of it in the comments.

Beta code hints at 120 frames-per-second camera feature for iOS 7

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Date: Wednesday, July 10th, 2013, 06:42
Category: iOS, News, Software

This could lead to something really interesting.

Per 9to5Mac, a new camera feature referred to as “Mogul” was allegedly discovered in the third beta of iOS 7. Tests suggested that the new software feature will allow video recording of 120 frames-per-second (fps) at an unknown resolution.

The addition of 120fps video would allow a future iPhone to offer crisp detail when playing videos back in slow motion. Such functionality is popular with sports cameras such as the wearable GoPro Hero3.

While the 120fps feature remains a secret, Apple has already revealed to developers that iOS 7 will give them the ability to record 60fps video with their iPhone applications.

There are currently applications on the iOS App Store, such as SloPro, which simulate high framerates in recording. However, in iOS 6, developers are not able to capture raw video at anything greater than 30 frames per second.

The addition of 120fps video in this year’s anticipated iPhone upgrade would allow Apple to stay on par with Samsung’s latest flagship handset, the Galaxy S4. That handset also offers super-slow-motion video capture capabilities with 120fps recordings.

This year, Apple has run an ad touting the fact that the iPhone is the most used camera in the world. And last year, the company promoted the new panorama capture feature that debuted in iOS 6.

However, hints of 120fps support in iOS 7 are not necessarily proof that the feature will appear in the next iPhone. For example, elements of an unfinished panorama feature were discovered in iOS 5 in 2011, more than a year before Apple would actually add it.

Stay tuned for additional details as they become available.

Review: Injustice: Gods Among Us

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Date: Tuesday, July 9th, 2013, 11:20
Category: iOS, Review, Software, Software

Injustice: Gods Among Us iOS Review
By Mr. S

Yahtzee of Zero Punctuation famously asked his viewers to name one game that has had a fun amor/item/weapon degradation mechanic. He only gives us a millisecond to think about it, but I still can’t think of one. Of course, these mechanics are essential to certain kinds of gameplay scenarios. They make simulation games like Arma feel alive, and games like S.T.A.L.K.E.R feel incredibly dangerous. My point is they have their place, and have proven to be an essential part in bringing out a certain types of emotions from players.


Level up your characters to equip cool attacks like the Green Lantern's girder...

Level up your characters to equip cool attacks like the Green Lantern’s girder…


You know what doesn’t have its place in fun video games? Ridiculous fake currencies and obvious ploys to milk the customer for every dime they have. And for what? So I can use Batman in your second rate, slapped-together clone of about three other games on iOS?

Maybe I should back it up a little.

Injustice: Gods Among Us is a iOS tie in to a very good game for Xbox 360, PS3, and WiiU console created by NetherRealm Studios. You remember those guys, right? Ed Boon took a bunch of Mortal Kombat veterans from the collapse of Midway and bought the rights to Mortal Kombat and created a very deep and brutal game with a very original title called “Mortal Kombat” back in 2011 which actually became a fighting game on par with Street Fighter 4 as one of the finest of this generation. NetherRealm also made the iOS game Batman: Arkham City Lockdown, and it’s clear that the modified Unreal engine they created for that game was repurposed for Injustice.

Normally, that’s a great time to build on what worked and fix what didn’t. Refine the already solid touch screen fighting mechanics so they are perfect, and innovate on new ways to add variety to the formula. That was not the focus for Injustice. The focus was building a compulsion loop that ultimately drives you to purchase the ridiculous currency so you get to play with the characters they showcase in the game’s intro video.


Pick and choose from your favorite D.C. heroes to fight with.

Pick and choose from your favorite D.C. heroes to fight with.


As an experiment, I attempted to play the game without purchasing any currency. I wanted to see if Injustice: Gods Among Us was really “free to play”. By that I mean, can I enjoy this game just as much as any other game without spending money? Will the refusal to give this game money make my experience suck? In a word: absolutely, but to elaborate, it was evident after the first hour that I was not going to get anywhere without a substantial amount of ludicrous “coins”. I ran into a situation where the only way I could proceed is to use all the coins I had earned on the three characters that I started off with and had leveled up, but the only way to get the cool characters with incredible powers is to save up enough coins to buy the equally ludicrous “booster packs” (and by enough coin I mean 100,000+…) To give you an idea of how hard that is to attain I was able to amass over 50,000 after eight hours of play. That number hovered at 50,000 for a very long time because you get only a fraction of the experience points and no coins for replaying past stages.

Let me put all of this in perspective. Imagine Tekken 3 with most of its characters behind paywalls? Imagine how crappy Gran Turismo would be if you couldn’t re-race championships for cash to buy new and better cars? It is true that GT does not give you the same huge payout each time, but you do make progress in a matter of minutes, whereas Injustice tasks the free player to endure hours of monotony. Imagine GT sticking you with a Ford Probe until you fork out some cash? Unthinkable! And yet, in the mobile realm, this is common practice. For those asking why, the answer is simple. “Gamers” as we know them are not the target market for this kind of game. It’s the casual players that are in the crosshairs.


Remember to level up your characters' attacks and attributes after each victory.

Remember to level up your characters’ attacks and attributes after each victory.


It just happens that Injustice also forgets them in its rush to iOS gold. Had you not read the comics or played the console game you would have no clue why there are “Insurgent” or “Regime” versions of Solomon Grundy. “Who the hell is Solomon Grundy?”, you ask. Don’t bother trying to find out on your so-called “card” because you get jack-diddly for context. No bios, no explanations for the setting, no information about their comic origin? Zip. Just a number for damage and a price tag. Fun card!

The real crime of it all is that underneath all this bull, this blatant and game-breaking monetization, there’s a good game. A game that, with a bit more polish, some multiplayer, and the complete removal of all this microtransaction mess for a clean US$5.99 price tag, could be one of the best best 3D touch based fighting games on iOS.

Back in my home state we had a little thing called the Iona Free Fair. It didn’t cost you anything to get in the door, but if you wanted to park, go on any rides, or, dare I say, eat food, it was insanely expensive. I don’t think I need to tell you what word often replaced “free” when the fair came up in conversation.


The real crime: You're not going anywhere without throwing a few bucks in to snag character upgrades along the way...

The real crime: You’re not going anywhere without throwing at least a few bucks in to snag character upgrades along the way…


Injustice is the Iona Free Fair of mobile titles. Make sure to get a tape recorder close to Ed Boon on his deathbed, because I’m almost certain the man who has created some of the best fighting games in history would agree: It’s not up to NetherRealm’s sparkling standards.

Injustice: Gods Among Us is available for free and requires iOS and requires iOS 5.0 or later to install and run.

Apple releases iOS 7 beta 3, adds extensive changes across the board

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Date: Tuesday, July 9th, 2013, 07:50
Category: iOS, News, Software

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The third iOS 7 beta is out, complete with a fairly massive list of updates and changes.

Per AppleInsider, Apple Apple on Monday released the third beta build of iOS 7 for iPhone, iPad and iPod touch to its development community for testing, addressing pre-release bugs related to a range of issues, including Messages, iCloud and AirPlay.

Those with authorized Apple developer accounts can update their devices directly through the Software Update section of the built-in Settings application. Monday’s launch confirms an earlier rumor that Apple planned to follow a two-week release schedule.

The third beta includes the following fixes and changes:
The third beta is said to address a number of issues that previously existed when using Apple’s iCloud services. Specifically, users familiar with the accompanying release notes said a number of problems associated with the new iCloud Keychain feature have been fixed in beta 3. Issues that also existed with Find My iPhone and Bookmarks toggles have reportedly been addressed.

Apple also indicated to developers that it has fixed an issue in the Messages application that would present an empty message list on a clean install of iOS 7. Another issue that would cause Messages to crash when viewing attachments on two separate threads has also been addressed.Fixes in iOS 7 beta 3 are wide ranging, covering issues with push notifications, iCloud Keychain, Messages, and Newsstand.

Developers testing iOS 7 beta 3 will also no longer be prompted with authorization alerts when Newsstand background downloads using HTTP basic or digest authentication are initiated.

The latest beta also squashes a bug that would not save per-app settings in the Background App Refresh option in Settings. In addition, an issue that would not respect custom Passcode Lock and Auto-Lock settings has been fixed.

Apple has also reportedly addressed a common issue where some apps may receive either duplicate push notifications, or no push notification at all. The app switcher has also been updated to show all suspended apps, Apple told developers.

Finally, a bug that would not allow Reminders to work with VoiceOver functionality is said to have been addressed.

As before, Apple has warned users that the second beta “should only be deployed on devices dedicated for iOS 7 beta software development.” The prerelease software is not intended for use among the general public.

As such, a number of known issues are said to remain in iOS 7 beta 3 in a range of applications, including Calendar, Contacts, Notes, Safari, Passbook and more.

The second iOS 7 beta was provided to developers two Mondays ago, on June 24. It added new voice options for Apple’s Siri personal assistant software.

Apple gave developers the first beta of iOS 7 a month ago at its annual Worldwide Developers Conference. That was also the first time the world, outside of Apple’s team, got to see a major design overhaul for the platform.

If you’ve gotten your hands on the new iOS 7 beta and have any feedback to offer, please let us know in the comments.

iOS 7 build shows new Accessibility option to control devices via head movements

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Date: Thursday, June 27th, 2013, 09:30
Category: iOS, News, Software

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Ok, this could be interesting.

Per MacRumors, a new feature has been pointed out for Apple’s upcoming iOS 7 operating system that, via an Accessibility menu, allows iPhone users to control their devices using head movements.

The option can be found in the Switch Control area of the Accessibility menu, which is designed for users who need assistance with physical and motor movements.

Switch Control allows you to use your iPhone by sequentially highlighting items on the screen that can be activated through an adaptive accessory.

With the feature activated, specific movements can be used to correspond with actions. For example, the setting can be programmed to allow a left head movement to activate a tap, while a right head movement can be programmed to perform to another function.

Users can also make the left or right head movement act as a home button, start Siri, open Notification Center, open the App Switcher, decrease volume, increase volume, or simply tap.

It is important to note that Switch Control head movements are a beta function and should be used with caution, as the setting disables touch input.

Apple has always had a heavy focus on accessibility, and over the years has worked to provide accessibility options for vision, hearing, motor skills, and learning, turning the iPad and the iPhone into fully featured assistive devices. iOS 7 promises to bring even more accessibility options, further increasing the utility of Apple’s devices.

Stay tuned for additional details as they become available.

Skype for iOS updated to 4.9, adds free video messaging, other improvements

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Date: Thursday, June 27th, 2013, 08:28
Category: iOS, News, Software

skypeios

It’s one of those days for marquee iOS app updates.

Per iMore, Skype for iPhone and Skype for iPad have been updated to version 4.9. The new version, a 29.6 megabyte download, offers the following fixes and changes:
- Video messaging is now free and unlimited.

- Audio and video call stability improvements.

- Share photos more readily.

- Improved accessibility for video messaging.

- General fixes and improvements.

Video clips can be up to three minutes long, and the fact that all users can now send as many as they like has lots of positive implications for continued use of the service. A call is not always convienient, but there’s something a lot more personal about seeing someone as they’re speaking to you. Like they really, actually do want to talk to you.

Skype 4.9 requires and iPhone, iPod touch or iPad running iOS 5.0 or later to install and run.

If you’ve tried the new versions of Skype for iOS and have any feedback to offer, please let us know in the comments.

Google Earth updated to 7.1.1 for iOS, Android

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Date: Thursday, June 27th, 2013, 06:33
Category: iOS, News, Software

google-earth-icon

This could come in handy.

Per Google Lat Long, Google has just released version 7.1.1 of Google Earth for Android and iOS.

The new version, a 29 megabyte download, adds the following fixes and changes:
- Google Street View.

- Improved directions and search.

- Improved user interface.

Google Earth 7.1.1 requires an iOS device running iOS 4.3 or later to install and run and can be snagged via the iTunes Store.

If you’ve tried the new version and have any feedback to offer about it, please let us know in the comments.